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			170 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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/* Simple program: picks the offscreen backend and renders each frame to a bmp */
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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#include "SDL_stdinc.h"
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#include "SDL_opengl.h"
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static SDL_Renderer *renderer = NULL;
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static SDL_Window *window = NULL;
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static int done = SDL_FALSE;
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static int frame_number = 0;
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static int width = 640;
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static int height = 480;
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static unsigned int max_frames = 200;
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void draw()
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{
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    SDL_Rect Rect;
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    SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
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    SDL_RenderClear(renderer);
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    /* Grow based on the frame just to show a difference per frame of the region */
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    Rect.x = 0;
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    Rect.y = 0;
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    Rect.w = (frame_number * 2) % width;
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    Rect.h = (frame_number * 2) % height;
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    SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
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    SDL_RenderFillRect(renderer, &Rect);
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    SDL_RenderPresent(renderer);
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}
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void save_surface_to_bmp()
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{
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    SDL_Surface *surface;
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    Uint32 r_mask, g_mask, b_mask, a_mask;
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    Uint32 pixel_format;
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    char file[128];
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    int bbp;
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    pixel_format = SDL_GetWindowPixelFormat(window);
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    SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask);
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    surface = SDL_CreateRGBSurface(0, width, height, bbp, r_mask, g_mask, b_mask, a_mask);
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    SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch);
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    SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
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                 SDL_GetWindowID(window), ++frame_number);
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    SDL_SaveBMP(surface, file);
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    SDL_FreeSurface(surface);
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}
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void loop()
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{
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    SDL_Event event;
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    /* Check for events */
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    while (SDL_PollEvent(&event)) {
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        switch (event.type) {
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        case SDL_QUIT:
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            done = SDL_TRUE;
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            break;
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        }
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    }
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    draw();
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    save_surface_to_bmp();
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#ifdef __EMSCRIPTEN__
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    if (done) {
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        emscripten_cancel_main_loop();
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    }
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#endif
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}
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int main(int argc, char *argv[])
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{
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#ifndef __EMSCRIPTEN__
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    Uint32 then, now, frames;
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#endif
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    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    /* Force the offscreen renderer, if it cannot be created then fail out */
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    if (SDL_VideoInit("offscreen") < 0) {
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        SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
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                SDL_GetError());
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        return SDL_FALSE;
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    }
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    /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
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    window = SDL_CreateWindow("Offscreen Test",
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                              SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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                              width, height, 0);
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    if (window == NULL) {
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        SDL_Log("Couldn't create window: %s\n", SDL_GetError());
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        return SDL_FALSE;
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    }
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    renderer = SDL_CreateRenderer(window, -1, 0);
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    if (renderer == NULL) {
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        SDL_Log("Couldn't create renderer: %s\n",
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                SDL_GetError());
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        return SDL_FALSE;
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    }
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    SDL_RenderClear(renderer);
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    srand((unsigned int)time(NULL));
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#ifndef __EMSCRIPTEN__
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    /* Main render loop */
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    frames = 0;
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    then = SDL_GetTicks();
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    done = 0;
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#endif
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    SDL_Log("Rendering %u frames offscreen\n", max_frames);
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#ifdef __EMSCRIPTEN__
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    emscripten_set_main_loop(loop, 0, 1);
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#else
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    while (!done && frames < max_frames) {
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        ++frames;
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        loop();
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        /* Print out some timing information, along with remaining frames */
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        if (frames % (max_frames / 10) == 0) {
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            now = SDL_GetTicks();
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            if (now > then) {
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                double fps = ((double)frames * 1000) / (now - then);
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                SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second\n", max_frames - frames, fps);
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            }
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        }
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    }
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#endif
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    SDL_DestroyRenderer(renderer);
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    SDL_DestroyWindow(window);
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    SDL_Quit();
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    return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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