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			212 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <stdio.h>
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#include "SDL.h"
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#include "SDL_shape.h"
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#define SHAPED_WINDOW_X         150
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#define SHAPED_WINDOW_Y         150
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#define SHAPED_WINDOW_DIMENSION 640
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typedef struct LoadedPicture
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{
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    SDL_Surface *surface;
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    SDL_Texture *texture;
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    SDL_WindowShapeMode mode;
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    const char *name;
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} LoadedPicture;
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void render(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect texture_dimensions)
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{
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    /* Clear render-target to blue. */
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    SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
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    SDL_RenderClear(renderer);
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    /* Render the texture. */
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    SDL_RenderCopy(renderer, texture, &texture_dimensions, &texture_dimensions);
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    SDL_RenderPresent(renderer);
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}
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int main(int argc, char **argv)
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{
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    Uint8 num_pictures;
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    LoadedPicture *pictures;
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    int i, j;
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    SDL_PixelFormat *format = NULL;
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    SDL_Window *window;
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    SDL_Renderer *renderer;
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    SDL_Color black = { 0, 0, 0, 0xff };
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    SDL_Event event;
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    int should_exit = 0;
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    unsigned int current_picture;
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    int button_down;
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    Uint32 pixelFormat = 0;
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    int access = 0;
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    SDL_Rect texture_dimensions;
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    /* Enable standard application logging */
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    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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    if (argc < 2) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
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        exit(-1);
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    }
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    if (SDL_VideoInit(NULL) == -1) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
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        exit(-2);
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    }
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    num_pictures = argc - 1;
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    pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
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    if (pictures == NULL) {
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
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        exit(1);
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    }
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    for (i = 0; i < num_pictures; i++) {
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        pictures[i].surface = NULL;
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    }
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    for (i = 0; i < num_pictures; i++) {
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        pictures[i].surface = SDL_LoadBMP(argv[i + 1]);
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        pictures[i].name = argv[i + 1];
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        if (pictures[i].surface == NULL) {
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            for (j = 0; j < num_pictures; j++) {
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                SDL_FreeSurface(pictures[j].surface);
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            }
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            SDL_free(pictures);
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            SDL_VideoQuit();
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i + 1]);
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            exit(-3);
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        }
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        format = pictures[i].surface->format;
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        if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
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            pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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            pictures[i].mode.parameters.binarizationCutoff = 255;
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        } else {
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            pictures[i].mode.mode = ShapeModeColorKey;
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            pictures[i].mode.parameters.colorKey = black;
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        }
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    }
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    window = SDL_CreateShapedWindow("SDL_Shape test",
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                                    SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
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                                    SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
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                                    0);
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    SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
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    if (window == NULL) {
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        for (i = 0; i < num_pictures; i++) {
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            SDL_FreeSurface(pictures[i].surface);
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        }
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        SDL_free(pictures);
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        SDL_VideoQuit();
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
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        exit(-4);
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    }
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    renderer = SDL_CreateRenderer(window, -1, 0);
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    if (renderer == NULL) {
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        SDL_DestroyWindow(window);
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        for (i = 0; i < num_pictures; i++) {
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            SDL_FreeSurface(pictures[i].surface);
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        }
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        SDL_free(pictures);
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        SDL_VideoQuit();
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        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
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        exit(-5);
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    }
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    for (i = 0; i < num_pictures; i++) {
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        pictures[i].texture = NULL;
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    }
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    for (i = 0; i < num_pictures; i++) {
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        pictures[i].texture = SDL_CreateTextureFromSurface(renderer, pictures[i].surface);
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        if (pictures[i].texture == NULL) {
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            for (i = 0; i < num_pictures; i++) {
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                if (pictures[i].texture != NULL) {
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                    SDL_DestroyTexture(pictures[i].texture);
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                }
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            }
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            for (i = 0; i < num_pictures; i++) {
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                SDL_FreeSurface(pictures[i].surface);
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            }
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            SDL_free(pictures);
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            SDL_DestroyRenderer(renderer);
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            SDL_DestroyWindow(window);
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            SDL_VideoQuit();
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            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
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            exit(-6);
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        }
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    }
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    should_exit = 0;
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    current_picture = 0;
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    button_down = 0;
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    texture_dimensions.h = 0;
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    texture_dimensions.w = 0;
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    texture_dimensions.x = 0;
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    texture_dimensions.y = 0;
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    SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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    SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
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    SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
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    SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
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    while (should_exit == 0) {
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        while (SDL_PollEvent(&event)) {
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            if (event.type == SDL_KEYDOWN) {
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                button_down = 1;
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                if (event.key.keysym.sym == SDLK_ESCAPE) {
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                    should_exit = 1;
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                    break;
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                }
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            }
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            if (button_down && event.type == SDL_KEYUP) {
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                button_down = 0;
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                current_picture += 1;
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                if (current_picture >= num_pictures) {
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                    current_picture = 0;
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                }
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                SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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                SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
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                SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
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                SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
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            }
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            if (event.type == SDL_QUIT) {
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                should_exit = 1;
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                break;
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            }
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        }
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        render(renderer, pictures[current_picture].texture, texture_dimensions);
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        SDL_Delay(10);
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    }
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    /* Free the textures. */
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    for (i = 0; i < num_pictures; i++) {
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        SDL_DestroyTexture(pictures[i].texture);
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    }
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    SDL_DestroyRenderer(renderer);
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    /* Destroy the window. */
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    SDL_DestroyWindow(window);
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    /* Free the original surfaces backing the textures. */
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    for (i = 0; i < num_pictures; i++) {
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        SDL_FreeSurface(pictures[i].surface);
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    }
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    SDL_free(pictures);
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    /* Call SDL_VideoQuit() before quitting. */
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    SDL_VideoQuit();
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    return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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