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			147 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <HTML>
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| 	<HEAD>
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| 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
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| 	</HEAD>
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| 	<BODY>
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| 		<H1>
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| 			Using SDL with Microsoft Visual C++
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| 		</H1>
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| 		<H3>
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| 			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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| 				James Turk</A>
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| 		</H3>
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| 		<p>
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| 			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
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| 		</p>
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| 		<H3>
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| 			Building SDL
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| 		</H3>
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| 		<P>
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| 			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
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| 		</P>
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| 		<P>
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| 			There are different solution files for the various
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| 			versions of the IDE. Please use the appropriate version
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| 			2008, 2010, 2012 or 2013.
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| 		</P>
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| 		<P>
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| 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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| 		</P>
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| 		<P>
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| 			This is done by right clicking on each project in turn (Projects are listed in 
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| 			the Workspace panel in the FileView tab), and selecting "Build".
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| 		</P>
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| 		<P>
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| 			You may get a few warnings, but you should not get any errors. You do have to 
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| 			have at least the DirectX 9 SDK installed, however. The latest 
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| 			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
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| 		</P>
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| 		<P>
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| 			Later, we will refer to the following .lib and .dll files that have just been 
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| 			generated:
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| 		</P>
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| 		<ul>
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|     <li> SDL2.dll</li>
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|     <li> SDL2.lib</li>
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|     <li> SDL2main.lib</li>
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|     </ul>
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| 		<P>
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| 			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
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| 		</P>
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| 		<H3>
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| 			Creating a Project with SDL
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| 		</H3>
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| 		<P>
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| 			Create a project as a Win32 Application.
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| 		</P>
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| 		<P>
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| 			Create a C++ file for your project.
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| 		</P>
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| 		<P>
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| 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
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| 				tab|Code Generation|Runtime Library </CODE>.
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| 		</P>
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| 		<P>
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| 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
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| 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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| 			.
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| 			<br>
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| 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
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| 					add the include and library directories to the list that VC7 keeps. Do this by 
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| 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
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| 					Directories For:" dropbox select "Include Files", and click the "New Directory 
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| 					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
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| 					c:\SDL\ add c:\SDL\include). Proceed to change the 
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| 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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| 		</P>
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| 			<P>
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| 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
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| 				within the main SDL directory (the one that this HTML file located within).
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| 			</P>
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| 			<P>
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| 				Now we're going to use the files that we had created earlier in the Build SDL 
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| 				step.
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| 			</P>
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| 			<P>
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| 				Copy the following files into your Project directory:
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| 			</P>
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| 			<ul>
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|      <li> SDL2.dll</li>
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|      </ul>
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| 			<P>
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| 				Add the following files to your project (It is not necessary to copy them to 
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| 				your project directory):
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| 			</P>
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| 			<ul>
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|      <li> SDL2.lib </li>
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|      <li> SDL2main.lib</li>
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|      </ul>
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| 			<P>
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| 				(To add them to your project, right click on your project, and select "Add 
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| 				files to project")
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| 			</P>
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| 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
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| 					desirable to add them to the linker options: Project|Properties|Linker|Command 
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| 					Line and type the names of the libraries to link with in the "Additional 
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| 					Options:" box.  Note: This must be done for each build 
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| 					configuration (e.g. Release,Debug).</FONT></STRONG></P>
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| 		<H3>
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| 			SDL 101, First Day of Class
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| 		</H3>
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| 		<P>
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| 			Now create the basic body of your project. The body of your program should take 
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| 			the following form:
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| 			<PRE><CODE>
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| #include "SDL.h"
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| 
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| int main( int argc, char* argv[] )
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| {
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|   // Body of the program goes here.
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|   return 0;
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| }
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| 			</CODE></PRE>
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| 		<P></P>
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| 		<H3>
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| 			That's it!
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| 		</H3>
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| 		<P>
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| 			I hope that this document has helped you get through the most difficult part of 
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| 			using the SDL: installing it. Suggestions for improvements to this document 
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| 			should be sent to the writers of this document.
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| 		</P>
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| 		<P>
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| 			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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| 		</P>
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| 		<P>
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| 			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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| 				Sam Lantinga</A>.
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| 		</P>
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| 		<P>
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| 			Later, it was converted to HTML and expanded into the document that you see 
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| 			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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| 		</P>
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| 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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| 		</P>
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| 	</BODY>
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| </HTML>
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