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Anthony This is what's making the software renderer crash with rotated destination rectangles of w or h = 0: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2"); |
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| .. | ||
| direct3d | ||
| direct3d11 | ||
| opengl | ||
| opengles | ||
| opengles2 | ||
| psp | ||
| software | ||
| mmx.h | ||
| SDL_d3dmath.c | ||
| SDL_d3dmath.h | ||
| SDL_render.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_mmx.c | ||
| SDL_yuv_mmx_c.h | ||
| SDL_yuv_sw.c | ||
| SDL_yuv_sw_c.h | ||