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This is meant to be the desktop-enhanced version of wl_shell. Right now we just match what the existing wl_shell code does, but there are other areas of functionality available to us now, that we can fill in later. This uses the "unstable" API, since this is what ships in Ubuntu 17.10 (as part of Wayland 1.10), but Wayland 1.12 promotes this to stable with extremely minor changes. We will add support for the stable version when it makes sense to do so.
79 lines
2.7 KiB
C
79 lines
2.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_waylandwindow_h_
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#define SDL_waylandwindow_h_
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#include "../SDL_sysvideo.h"
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#include "SDL_syswm.h"
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#include "SDL_waylandvideo.h"
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struct SDL_WaylandInput;
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typedef struct {
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struct zxdg_surface_v6 *surface;
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union {
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struct zxdg_toplevel_v6 *toplevel;
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struct zxdg_popup_v6 *popup;
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} roleobj;
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} SDL_zxdg_shell_surface;
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typedef struct {
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SDL_Window *sdlwindow;
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SDL_VideoData *waylandData;
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struct wl_surface *surface;
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union {
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/* !!! FIXME: add stable xdg_shell from 1.12 */
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SDL_zxdg_shell_surface zxdg;
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struct wl_shell_surface *wl;
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} shell_surface;
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struct wl_egl_window *egl_window;
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struct SDL_WaylandInput *keyboard_device;
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EGLSurface egl_surface;
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struct zwp_locked_pointer_v1 *locked_pointer;
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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struct qt_extended_surface *extended_surface;
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#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
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} SDL_WindowData;
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extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * _display,
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SDL_bool fullscreen);
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extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
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extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);
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extern SDL_bool
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Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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#endif /* SDL_waylandwindow_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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