SDL/src
2021-12-14 12:42:39 -08:00
..
atomic minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
audio fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
core more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
cpuinfo cpuinfo: remove malloc from comments 2021-11-22 08:38:46 -08:00
dynapi Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
events events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields 2021-12-06 21:18:23 -06:00
file Add support for Vita file API in SDL_rwops 2021-03-08 09:07:12 -08:00
filesystem replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, 2021-12-08 14:01:02 +03:00
haptic haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android 2021-11-27 19:18:41 +03:00
hidapi hidapi, windows: replace a strncpy() with plain memcpy() 2021-11-30 21:10:10 +03:00
joystick Fix SDL_GameController API for PSP (#3) 2021-12-07 09:04:05 -08:00
libm Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
loadso Updated copyright for 2021 2021-01-02 10:25:38 -08:00
locale use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
main removed stdlib.h from SDL_psp_main.c now that exit() is gone. 2021-12-07 19:32:56 +03:00
misc Fix warnings: static, include, un-initialized vairables 2021-11-23 10:33:12 +01:00
power use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
render Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
sensor Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine) 2021-11-28 21:14:02 -08:00
stdlib SDL_iconv_string: avoid memory leak if realloc() fails. 2021-12-02 02:28:24 +03:00
test SDL_test_common.c: replaced all printf() calls with SDL_Log() 2021-12-03 20:03:10 +03:00
thread VITA, PSP: use SDL_malloc 2021-11-22 08:38:46 -08:00
timer Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
video Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
SDL.c minor tidy-up for ifdefs & co. 2021-11-20 21:51:10 +03:00
SDL_assert.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_assert_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_dataqueue.c Remove malloc from comment 2021-11-22 08:38:46 -08:00
SDL_dataqueue.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_error.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_error_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_hints.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_hints_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_internal.h Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
SDL_log.c log: Fixed compiler warnings on 64-bit Visual Studio. 2021-08-04 02:34:09 -04:00