.. |
atomic
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minor cleanup for watcom _inline keyword.
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2021-11-25 17:00:24 +03:00 |
audio
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fix assertion failure in sndio audio caused by the recent hotplugging support
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2021-12-13 11:26:35 -08:00 |
core
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more updates to os2 makefile for libiconv
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2021-12-08 23:51:56 +03:00 |
cpuinfo
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cpuinfo: remove malloc from comments
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2021-11-22 08:38:46 -08:00 |
dynapi
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Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
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2021-12-14 10:31:55 +01:00 |
events
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events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
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2021-12-06 21:18:23 -06:00 |
file
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Add support for Vita file API in SDL_rwops
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2021-03-08 09:07:12 -08:00 |
filesystem
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replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
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2021-12-08 14:01:02 +03:00 |
haptic
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haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
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2021-11-27 19:18:41 +03:00 |
hidapi
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hidapi, windows: replace a strncpy() with plain memcpy()
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2021-11-30 21:10:10 +03:00 |
joystick
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Fix SDL_GameController API for PSP (#3)
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2021-12-07 09:04:05 -08:00 |
libm
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Make SDL2 able to build or PSP with cmake
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2021-12-07 14:03:00 +03:00 |
loadso
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
locale
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use SDL's functions version inplace of libc version
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2021-11-22 08:38:46 -08:00 |
main
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removed stdlib.h from SDL_psp_main.c now that exit() is gone.
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2021-12-07 19:32:56 +03:00 |
misc
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Fix warnings: static, include, un-initialized vairables
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2021-11-23 10:33:12 +01:00 |
power
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use SDL's functions version inplace of libc version
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2021-11-22 08:38:46 -08:00 |
render
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Renderer backends use SDL_Color instead of int for geometry colors.
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2021-12-14 12:19:16 -08:00 |
sensor
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Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine)
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2021-11-28 21:14:02 -08:00 |
stdlib
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SDL_iconv_string: avoid memory leak if realloc() fails.
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2021-12-02 02:28:24 +03:00 |
test
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SDL_test_common.c: replaced all printf() calls with SDL_Log()
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2021-12-03 20:03:10 +03:00 |
thread
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VITA, PSP: use SDL_malloc
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2021-11-22 08:38:46 -08:00 |
timer
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Initial for building PSP version with CMake
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2021-12-07 14:03:00 +03:00 |
video
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Renderer backends use SDL_Color instead of int for geometry colors.
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2021-12-14 12:19:16 -08:00 |
SDL.c
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minor tidy-up for ifdefs & co.
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2021-11-20 21:51:10 +03:00 |
SDL_assert.c
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_assert_c.h
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_dataqueue.c
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Remove malloc from comment
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2021-11-22 08:38:46 -08:00 |
SDL_dataqueue.h
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_error.c
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_error_c.h
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_hints.c
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_hints_c.h
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Updated copyright for 2021
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2021-01-02 10:25:38 -08:00 |
SDL_internal.h
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Re-enabled the O_CLOEXEC definition so config headers can be fixed
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2021-12-14 12:42:39 -08:00 |
SDL_log.c
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log: Fixed compiler warnings on 64-bit Visual Studio.
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2021-08-04 02:34:09 -04:00 |