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Generate the C protocol files from the protocol XML files installed by wayland-protocols, and use them to implement support for relative pointer motions and pointer locking. Note that at the time, the protocol is unstable and may change in the future. Any future breaking changes will, however, fail gracefully and result in no regressions compared to before this patch.
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_waylandwindow_h
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#define _SDL_waylandwindow_h
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#include "../SDL_sysvideo.h"
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#include "SDL_syswm.h"
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#include "SDL_waylandvideo.h"
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struct SDL_WaylandInput;
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typedef struct {
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SDL_Window *sdlwindow;
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SDL_VideoData *waylandData;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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struct wl_egl_window *egl_window;
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struct SDL_WaylandInput *keyboard_device;
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EGLSurface egl_surface;
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struct zwp_locked_pointer_v1 *locked_pointer;
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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struct qt_extended_surface *extended_surface;
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#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
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} SDL_WindowData;
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extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * _display,
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SDL_bool fullscreen);
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extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
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extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);
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extern SDL_bool
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Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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#endif /* _SDL_waylandwindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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