mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 16:55:35 +00:00
4b42c05ba1
This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too. |
||
---|---|---|
.. | ||
macros.cmake | ||
sdlchecks.cmake |