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			232 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| #include "SDL.h"
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <stdlib.h> /* exit() */
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| 
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| #ifdef __IPHONEOS__
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| #define SCREEN_WIDTH    320
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| #define SCREEN_HEIGHT   480
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| #else
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| #define SCREEN_WIDTH    640
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| #define SCREEN_HEIGHT   480
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| #endif
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| 
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| static SDL_Window *window;
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| 
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| typedef struct _Line {
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|     struct _Line *next;
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| 
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|     int x1, y1, x2, y2;
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|     Uint8 r, g, b;
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| } Line;
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| 
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| static Line *active = NULL;
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| static Line *lines = NULL;
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| static int buttons = 0;
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| 
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| static SDL_bool wheel_x_active = SDL_FALSE;
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| static SDL_bool wheel_y_active = SDL_FALSE;
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| static float wheel_x = SCREEN_WIDTH * 0.5f;
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| static float wheel_y = SCREEN_HEIGHT * 0.5f;
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| 
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| static SDL_bool done = SDL_FALSE;
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| 
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| void
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| DrawLine(SDL_Renderer * renderer, Line * line)
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| {
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|     SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255);
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|     SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2);
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| }
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| 
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| void
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| DrawLines(SDL_Renderer * renderer)
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| {
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|     Line *next = lines;
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|     while (next != NULL) {
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|         DrawLine(renderer, next);
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|         next = next->next;
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|     }
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| }
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| 
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| void
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| AppendLine(Line *line)
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| {
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|     if (lines) {
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|         Line *next = lines;
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|         while (next->next != NULL) {
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|             next = next->next;
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|         }
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|         next->next = line;
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|     } else {
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|         lines = line;
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|     }
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| }
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| 
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| void
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| loop(void *arg)
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| {
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|     SDL_Renderer *renderer = (SDL_Renderer *)arg;
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|     SDL_Event event;
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| 
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         switch (event.type) {
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|         case SDL_MOUSEWHEEL:
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|                 if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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|                         event.wheel.preciseX *= -1.0f;
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|                         event.wheel.preciseY *= -1.0f;
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|                         event.wheel.x *= -1;
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|                         event.wheel.y *= -1;
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|                 }
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|                 if (event.wheel.preciseX != 0.0f) {
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|                         wheel_x_active = SDL_TRUE;
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|                         /* "positive to the right and negative to the left"  */
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|                         wheel_x += event.wheel.preciseX * 10.0f;
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|                 }
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|                 if (event.wheel.preciseY != 0.0f) {
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|                         wheel_y_active = SDL_TRUE;
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|                         /* "positive away from the user and negative towards the user" */
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|                         wheel_y -= event.wheel.preciseY * 10.0f;
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|                 }
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|                 break;
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| 
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|         case SDL_MOUSEMOTION:
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|             if (!active)
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|                 break;
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| 
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|             active->x2 = event.motion.x;
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|             active->y2 = event.motion.y;
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|             break;
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| 
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|         case SDL_MOUSEBUTTONDOWN:
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|             if (!active) {
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|                 active = SDL_calloc(1, sizeof(*active));
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|                 active->x1 = active->x2 = event.button.x;
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|                 active->y1 = active->y2 = event.button.y;
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|             }
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| 
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|             switch (event.button.button) {
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|             case SDL_BUTTON_LEFT:   active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
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|             case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
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|             case SDL_BUTTON_RIGHT:  active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
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|             case SDL_BUTTON_X1:     active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
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|             case SDL_BUTTON_X2:     active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
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|             }
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|             break;
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|         case SDL_MOUSEBUTTONUP:
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|             if (!active)
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|                 break;
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| 
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|             switch (event.button.button) {
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|             case SDL_BUTTON_LEFT:   buttons &= ~SDL_BUTTON_LMASK; break;
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|             case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
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|             case SDL_BUTTON_RIGHT:  buttons &= ~SDL_BUTTON_RMASK; break;
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|             case SDL_BUTTON_X1:     buttons &= ~SDL_BUTTON_X1MASK; break;
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|             case SDL_BUTTON_X2:     buttons &= ~SDL_BUTTON_X2MASK; break;
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|             }
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| 
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|             if (buttons == 0) {
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|                 AppendLine(active);
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|                 active = NULL;
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|             }
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|             break;
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| 
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|         case SDL_QUIT:
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|             done = SDL_TRUE;
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|             break;
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| 
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|         default:
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|             break;
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|         }
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|     }
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| 
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|     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Mouse wheel */
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|     SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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|     if (wheel_x_active) {
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|             SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
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|     }
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|     if (wheel_y_active) {
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|             SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
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|     }
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| 
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|     /* Lines from mouse clicks */
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|     DrawLines(renderer);
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|     if (active)
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|         DrawLine(renderer, active);
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| 
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|     SDL_RenderPresent(renderer);
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| 
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int
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| main(int argc, char *argv[])
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| {
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|     SDL_Renderer *renderer;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Initialize SDL (Note: video is required to start event loop) */
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|     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         exit(1);
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|     }
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| 
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|     /* Create a window to display joystick axis position */
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|     window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
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|                               SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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|                               SCREEN_HEIGHT, 0);
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|     if (window == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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|         return SDL_FALSE;
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|     }
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| 
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|     renderer = SDL_CreateRenderer(window, -1, 0);
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|     if (renderer == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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|         SDL_DestroyWindow(window);
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|         return SDL_FALSE;
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|     }
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| 
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|     /* Main render loop */
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop_arg(loop, renderer, 0, 1);
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| #else
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|     while (!done) {
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|         loop(renderer);
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|     }
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| #endif
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| 
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|     SDL_DestroyRenderer(renderer);
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|     SDL_DestroyWindow(window);
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| 
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|     SDL_Quit();
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| 
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|     return 0;
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| }
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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