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https://github.com/Ryujinx/SDL.git
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b72938c861
An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "SDL_test_common.h"
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static SDLTest_CommonState *state;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDLTest_CommonQuit(state);
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exit(rc);
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}
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int
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main(int argc, char *argv[])
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{
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int i, done;
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SDL_Event event;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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/* needed voodoo to allow app to launch via OS X Finder */
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if (SDL_strncmp(argv[i], "-psn", 4)==0) {
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consumed = 1;
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}
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if (consumed == 0) {
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consumed = -1;
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}
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if (consumed < 0) {
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SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
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quit(1);
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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quit(2);
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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/* Main render loop */
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done = 0;
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while (!done) {
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &done);
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if (event.type == SDL_DROPFILE) {
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char *dropped_filedir = event.drop.file;
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SDL_Log("File dropped on window: %s", dropped_filedir);
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SDL_free(dropped_filedir);
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}
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}
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}
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quit(0);
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/* keep the compiler happy ... */
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return(0);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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