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70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
52 lines
1.1 KiB
Objective-C
52 lines
1.1 KiB
Objective-C
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#include "testnative.h"
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#ifdef TEST_NATIVE_COCOA
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#include <Cocoa/Cocoa.h>
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static void *CreateWindowCocoa(int w, int h);
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static void DestroyWindowCocoa(void *window);
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NativeWindowFactory CocoaWindowFactory = {
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"cocoa",
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CreateWindowCocoa,
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DestroyWindowCocoa
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};
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static void *CreateWindowCocoa(int w, int h)
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{
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NSAutoreleasePool *pool;
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NSWindow *nswindow;
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NSRect rect;
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unsigned int style;
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pool = [[NSAutoreleasePool alloc] init];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = w;
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rect.size.height = h;
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rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;
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style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
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nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
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[nswindow makeKeyAndOrderFront:nil];
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[pool release];
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return nswindow;
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}
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static void DestroyWindowCocoa(void *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = (NSWindow *)window;
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[nswindow close];
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[pool release];
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}
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#endif
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