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A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
167 lines
6.2 KiB
C
167 lines
6.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtegl_h
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#define _SDL_winrtegl_h
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
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/* Emulate various *nix functions that SDL_egl.c will call.
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*/
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#define dlsym SDL_LoadFunction
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#define dlclose SDL_UnloadObject
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#define dlopen(path, mode) ((path == NULL) ? NULL : SDL_LoadObject(path)) /* TODO, WinRT: create a separate function here, that sets dlerror on empty params */
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#define dlerror SDL_GetError
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#define getenv SDL_GetHint
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#define RTLD_LAZY 0
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/*
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** Copyright (c) 2007-2009 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* EGL Types */
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/* EGLint is defined in eglplatform.h */
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typedef unsigned int EGLBoolean;
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typedef unsigned int EGLenum;
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typedef void *EGLConfig;
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typedef void *EGLContext;
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typedef void *EGLDisplay;
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typedef void *EGLSurface;
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typedef void *EGLClientBuffer;
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/* Platform-specific types */
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//typedef int EGLNativeDisplayType;
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typedef int NativeDisplayType;
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typedef void * NativeWindowType;
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#ifndef EGLAPIENTRY
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#define EGLAPIENTRY __stdcall
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#endif
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/* Define EGLint. This must be a signed integral type large enough to contain
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* all legal attribute names and values passed into and out of EGL, whether
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* their type is boolean, bitmask, enumerant (symbolic constant), integer,
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* handle, or other. While in general a 32-bit integer will suffice, if
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* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
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* integer type.
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*/
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typedef int EGLint;
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/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
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* enums are assigned unique values starting at 0x3000.
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*/
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/* EGL aliases */
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#define EGL_FALSE 0
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#define EGL_TRUE 1
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/* Out-of-band handle values */
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#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
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#define EGL_NO_CONTEXT ((EGLContext)0)
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#define EGL_NO_DISPLAY ((EGLDisplay)0)
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#define EGL_NO_SURFACE ((EGLSurface)0)
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/* Config attributes */
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#define EGL_BUFFER_SIZE 0x3020
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#define EGL_ALPHA_SIZE 0x3021
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#define EGL_BLUE_SIZE 0x3022
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#define EGL_GREEN_SIZE 0x3023
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#define EGL_RED_SIZE 0x3024
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#define EGL_DEPTH_SIZE 0x3025
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#define EGL_STENCIL_SIZE 0x3026
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#define EGL_CONFIG_CAVEAT 0x3027
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#define EGL_CONFIG_ID 0x3028
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#define EGL_LEVEL 0x3029
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#define EGL_MAX_PBUFFER_HEIGHT 0x302A
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#define EGL_MAX_PBUFFER_PIXELS 0x302B
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#define EGL_MAX_PBUFFER_WIDTH 0x302C
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#define EGL_NATIVE_RENDERABLE 0x302D
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#define EGL_NATIVE_VISUAL_ID 0x302E
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#define EGL_NATIVE_VISUAL_TYPE 0x302F
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#define EGL_SAMPLES 0x3031
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#define EGL_SAMPLE_BUFFERS 0x3032
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#define EGL_SURFACE_TYPE 0x3033
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#define EGL_TRANSPARENT_TYPE 0x3034
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#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
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#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
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#define EGL_TRANSPARENT_RED_VALUE 0x3037
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#define EGL_NONE 0x3038 /* Attrib list terminator */
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#define EGL_BIND_TO_TEXTURE_RGB 0x3039
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#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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#define EGL_MIN_SWAP_INTERVAL 0x303B
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#define EGL_MAX_SWAP_INTERVAL 0x303C
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#define EGL_LUMINANCE_SIZE 0x303D
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#define EGL_ALPHA_MASK_SIZE 0x303E
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#define EGL_COLOR_BUFFER_TYPE 0x303F
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#define EGL_RENDERABLE_TYPE 0x3040
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#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
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#define EGL_CONFORMANT 0x3042
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/* Config attribute mask bits */
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#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
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#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
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#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
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#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
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#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
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/* CreateContext attributes */
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#define EGL_CONTEXT_CLIENT_VERSION 0x3098
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#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
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#endif /* _SDL_winrtegl_h */
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/* vi: set ts=4 sw=4 expandtab: */
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