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753f95c5dd
Fixes Bugzilla #2895. His notes: The following trivial changes make SDL2 tree (mostly) compatible with Visual Studio 2005: * SDL_stdlib.c: Similar to VS2010 and newer, VS2005 also generates memcpy(), (it also generates memset(), see below), so propagate the #if condition to cover VS2005. * SDL_pixels.c (SDL_CalculateGammaRamp): VS2005 generates a memset() call for gamma==0 case, so replace the if loop with SDL_memset(). * SDL_windowsvideo.h: Include msctf.h only with VS2008 and newer, otherwise include SDL_msctf.h * SDL_windowskeyboard.c: Adjust the #ifdefs so that SDL_msctf.h inclusion is always recognized correctly. |
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acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
premake | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.in | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)