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direct3d
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Windows GDK Support (#5830)
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2022-06-27 10:19:39 -07:00 |
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direct3d11
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Windows GDK Support (#5830)
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2022-06-27 10:19:39 -07:00 |
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direct3d12
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Fix compatibility with Windows XP
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2022-09-06 17:10:00 +03:00 |
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metal
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Fix C89 declaration for macOS modules.
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2022-06-27 15:19:40 -07:00 |
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opengl
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opengl: Support NV12 textures on GPUs with only 2 texture units
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2022-08-16 07:30:13 -07:00 |
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opengles
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Added a utility function to calculate the next power of 2 for a value
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2022-07-17 08:31:16 -07:00 |
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opengles2
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Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it
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2022-10-04 12:33:16 -07:00 |
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ps2
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Fix memory leak when destroying texture
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2022-08-14 08:13:37 -04:00 |
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psp
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PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
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2022-02-15 11:34:50 +01:00 |
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software
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Windows GDK Support (#5830)
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2022-06-27 10:19:39 -07:00 |
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vitagxm
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Vita: create rendertarget color surface with same format as texture. Fixes #5844
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2022-06-26 15:41:14 -07:00 |
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SDL_d3dmath.c
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DirectX 12 Renderer (#5761)
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2022-06-06 17:42:30 -07:00 |
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SDL_d3dmath.h
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Add support for SDL_render_d3d12.c to compile in C++ mode
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2022-06-26 15:35:18 -07:00 |
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SDL_render.c
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render: Only update size/scale/viewport when moving to a new display, rather than all window movement.
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2022-08-12 16:13:24 -04:00 |
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SDL_sysrender.h
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Add dummy driver
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2022-08-02 11:40:31 -07:00 |
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SDL_yuv_sw.c
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |