SDL/premake/projects/testgl2.lua
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

35 lines
1.2 KiB
Lua
Executable file

-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
testgl2.lua
This file defines the testgl2 test project. It depends on the SDL2main,
SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. This project
has a dependency on OpenGL and will specially supply a preprocessor definition
for indicating OpenGL support.
]]
SDL_project "testgl2"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" }
SDL_defines { "HAVE_OPENGL" }
SDL_dependency "OpenGL"
-- opengl is platform independent
SDL_depfunc "OpenGL"
SDL_files { "/testgl2.*" }