SDL/src/audio/coreaudio
Ryan C. Gordon 793c788b1c coreaudio: dynamically allocate AudioQueueBuffers.
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.

Fixes Bugzilla #3656.
2017-05-24 00:12:22 -04:00
..
SDL_coreaudio.h coreaudio: dynamically allocate AudioQueueBuffers. 2017-05-24 00:12:22 -04:00
SDL_coreaudio.m coreaudio: dynamically allocate AudioQueueBuffers. 2017-05-24 00:12:22 -04:00