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We need more than two buffers to flip between if they are small, or CoreAudio won't make any sound; apparently it needs X milliseconds of audio queued when it needs to play more or it drops any queued buffers. We are currently guessing 50 milliseconds as a minimum, but there's probably a more proper way to get the minimum time period from the system. Fixes Bugzilla #3656. |
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SDL_coreaudio.h | ||
SDL_coreaudio.m |