SDL/VisualC
Sam Lantinga 7bb0e839a6 Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.

(cherry picked from commit c981a597dc7c69e7532796b3a206071807479d35)
2023-12-20 13:29:57 -08:00
..
pkg-support/cmake cmake: update cmake_minimum_required to avoid deprecated warning 2023-08-09 02:53:48 +02:00
SDL Added Steam Input API support for game controllers 2023-12-20 13:29:57 -08:00
SDLmain Automatically select the default platform toolset for MSVC builds 2021-07-24 16:06:54 -07:00
SDLtest Automatically select the default platform toolset for MSVC builds 2021-07-24 16:06:54 -07:00
tests Added subsystem refcount tests to testautomation 2023-11-07 08:40:15 -08:00
visualtest fixes to visual test MSVC project files. 2021-12-21 20:12:20 +03:00
clean.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL.sln testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00