mirror of
https://github.com/Ryujinx/SDL.git
synced 2026-04-12 02:19:07 +00:00
It was calling glClear without a context. The issue it was trying to solve was actually that after destroying a window and creating a new one , the contents of the old window were preserved. This no longer happens since we resize the window to nothing on destroy. |
||
|---|---|---|
| .. | ||
| SDL_emscriptenevents.c | ||
| SDL_emscriptenevents.h | ||
| SDL_emscriptenframebuffer.c | ||
| SDL_emscriptenframebuffer.h | ||
| SDL_emscriptenmouse.c | ||
| SDL_emscriptenmouse.h | ||
| SDL_emscriptenopengles.c | ||
| SDL_emscriptenopengles.h | ||
| SDL_emscriptenvideo.c | ||
| SDL_emscriptenvideo.h | ||