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Manuel Alfayate Corchete This fixes a problem with KMSDRM on some graphics hardware where only bigger cursor sizes are supported, such as current Intel gfx. (The kernel-side driver is what limits this: had to look for failing IOCTLs...) That caused SDL_SetCursor() to fail silently, and we were left with a missing cursor without further explanation. With this patch, different "standard" sizes are tried and a bigger one is used (with an intermediate and clean buffer only used to write the new cursor to the BO where it will live after) if we get, let's say, 16x16 which is pretty common but our hardware does not support that. |
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| acinclude | ||
| android-project | ||
| android-project-ant | ||
| build-scripts | ||
| cmake | ||
| debian | ||
| docs | ||
| include | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-WinRT | ||
| visualtest | ||
| Xcode | ||
| Xcode-iOS | ||
| .hgignore | ||
| Android.mk | ||
| autogen.sh | ||
| BUGS.txt | ||
| cmake_uninstall.cmake.in | ||
| CMakeLists.txt | ||
| configure | ||
| configure.in | ||
| COPYING.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| Makefile.in | ||
| Makefile.minimal | ||
| Makefile.pandora | ||
| Makefile.psp | ||
| Makefile.wiz | ||
| README-SDL.txt | ||
| README.txt | ||
| sdl2-config.cmake.in | ||
| sdl2-config.in | ||
| sdl2.m4 | ||
| sdl2.pc.in | ||
| SDL2.spec.in | ||
| SDL2Config.cmake | ||
| TODO.txt | ||
| VisualC.html | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)