SDL/src/render/opengl
2018-12-21 20:53:31 -04:00
..
SDL_glfuncs.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render_gl.c render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. 2018-12-21 20:53:31 -04:00
SDL_shaders_gl.c Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
SDL_shaders_gl.h Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00