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We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick subsystem quits drivers in reverse order. There's no chance of a racing call to RAWINPUT_WindowProc() anymore. |
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| .. | ||
| SDL_dinputjoystick.c | ||
| SDL_dinputjoystick_c.h | ||
| SDL_mmjoystick.c | ||
| SDL_rawinputjoystick.c | ||
| SDL_rawinputjoystick_c.h | ||
| SDL_windows_gaming_input.c | ||
| SDL_windowsjoystick.c | ||
| SDL_windowsjoystick_c.h | ||
| SDL_xinputjoystick.c | ||
| SDL_xinputjoystick_c.h | ||