SDL/src/render
Sam Lantinga 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures
Simon Hug

When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.
2016-10-01 11:40:57 -07:00
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direct3d Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 2016-06-24 22:17:56 -04:00
direct3d11 Fixed bug 3336 - Failure to build with MinGW-w64 2016-10-01 10:28:00 -07:00
opengl Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format 2016-10-01 11:38:53 -07:00
opengles Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures 2016-10-01 11:40:57 -07:00
opengles2 Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format 2016-10-01 11:38:53 -07:00
psp PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). 2016-04-01 21:13:58 +02:00
software Fixed spacing 2016-09-13 18:44:28 -07:00
mmx.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_d3dmath.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_render.c Fixed compile warnings about type conversion. 2016-01-16 21:25:10 +01:00
SDL_sysrender.h SDL_RenderSetIntegerScale 2016-01-05 16:39:18 -05:00
SDL_yuv_mmx.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_yuv_sw.c Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_yuv_sw_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00