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- use the result of SDL_ConvertPixels to propagate error - get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed |
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| .. | ||
| SDL_render_d3d11.c | ||
| SDL_render_winrt.cpp | ||
| SDL_render_winrt.h | ||
| SDL_shaders_d3d11.c | ||
| SDL_shaders_d3d11.h | ||