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similar to opengl backend code: - glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value - move binding code to SetCopyState() |
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| .. | ||
| SDL_gles2funcs.h | ||
| SDL_render_gles2.c | ||
| SDL_shaders_gles2.c | ||
| SDL_shaders_gles2.h | ||