mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 13:45:33 +00:00
204 lines
5.4 KiB
C
204 lines
5.4 KiB
C
/*
|
|
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
/* Program to test hotplugging of audio devices */
|
|
|
|
#include "SDL_config.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#if HAVE_SIGNAL_H
|
|
#include <signal.h>
|
|
#endif
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <emscripten/emscripten.h>
|
|
#endif
|
|
|
|
#include "SDL.h"
|
|
|
|
static SDL_AudioSpec spec;
|
|
static Uint8 *sound = NULL; /* Pointer to wave data */
|
|
static Uint32 soundlen = 0; /* Length of wave data */
|
|
|
|
static int posindex = 0;
|
|
static Uint32 positions[64];
|
|
|
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
static void
|
|
quit(int rc)
|
|
{
|
|
SDL_Quit();
|
|
exit(rc);
|
|
}
|
|
|
|
void SDLCALL
|
|
fillerup(void *_pos, Uint8 * stream, int len)
|
|
{
|
|
Uint32 pos = *((Uint32 *) _pos);
|
|
Uint8 *waveptr;
|
|
int waveleft;
|
|
|
|
/* Set up the pointers */
|
|
waveptr = sound + pos;
|
|
waveleft = soundlen - pos;
|
|
|
|
/* Go! */
|
|
while (waveleft <= len) {
|
|
SDL_memcpy(stream, waveptr, waveleft);
|
|
stream += waveleft;
|
|
len -= waveleft;
|
|
waveptr = sound;
|
|
waveleft = soundlen;
|
|
pos = 0;
|
|
}
|
|
SDL_memcpy(stream, waveptr, len);
|
|
pos += len;
|
|
*((Uint32 *) _pos) = pos;
|
|
}
|
|
|
|
static int done = 0;
|
|
void
|
|
poked(int sig)
|
|
{
|
|
done = 1;
|
|
}
|
|
|
|
static const char*
|
|
devtypestr(int iscapture)
|
|
{
|
|
return iscapture ? "capture" : "output";
|
|
}
|
|
|
|
static void
|
|
iteration()
|
|
{
|
|
SDL_Event e;
|
|
SDL_AudioDeviceID dev;
|
|
while (SDL_PollEvent(&e)) {
|
|
if (e.type == SDL_QUIT) {
|
|
done = 1;
|
|
} else if (e.type == SDL_KEYUP) {
|
|
if (e.key.keysym.sym == SDLK_ESCAPE)
|
|
done = 1;
|
|
} else if (e.type == SDL_AUDIODEVICEADDED) {
|
|
int index = e.adevice.which;
|
|
int iscapture = e.adevice.iscapture;
|
|
const char *name = SDL_GetAudioDeviceName(index, iscapture);
|
|
if (name != NULL)
|
|
SDL_Log("New %s audio device at index %u: %s\n", devtypestr(iscapture), (unsigned int) index, name);
|
|
else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device at index %u, but failed to get the name: %s\n",
|
|
devtypestr(iscapture), (unsigned int) index, SDL_GetError());
|
|
continue;
|
|
}
|
|
if (!iscapture) {
|
|
positions[posindex] = 0;
|
|
spec.userdata = &positions[posindex++];
|
|
spec.callback = fillerup;
|
|
dev = SDL_OpenAudioDevice(name, 0, &spec, NULL, 0);
|
|
if (!dev) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError());
|
|
} else {
|
|
SDL_Log("Opened '%s' as %u\n", name, (unsigned int) dev);
|
|
SDL_PauseAudioDevice(dev, 0);
|
|
}
|
|
}
|
|
} else if (e.type == SDL_AUDIODEVICEREMOVED) {
|
|
dev = (SDL_AudioDeviceID) e.adevice.which;
|
|
SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.iscapture), (unsigned int) dev);
|
|
SDL_CloseAudioDevice(dev);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
void
|
|
loop()
|
|
{
|
|
if(done)
|
|
emscripten_cancel_main_loop();
|
|
else
|
|
iteration();
|
|
}
|
|
#endif
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
char filename[4096];
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Load the SDL library */
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
return (1);
|
|
}
|
|
|
|
/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
|
|
SDL_MinimizeWindow(SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0));
|
|
|
|
if (argc > 1) {
|
|
SDL_strlcpy(filename, argv[1], sizeof(filename));
|
|
} else {
|
|
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
|
|
}
|
|
/* Load the wave file into memory */
|
|
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
|
|
quit(1);
|
|
}
|
|
|
|
#if HAVE_SIGNAL_H
|
|
/* Set the signals */
|
|
#ifdef SIGHUP
|
|
signal(SIGHUP, poked);
|
|
#endif
|
|
signal(SIGINT, poked);
|
|
#ifdef SIGQUIT
|
|
signal(SIGQUIT, poked);
|
|
#endif
|
|
signal(SIGTERM, poked);
|
|
#endif /* HAVE_SIGNAL_H */
|
|
|
|
/* Show the list of available drivers */
|
|
SDL_Log("Available audio drivers:");
|
|
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
|
|
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
|
|
}
|
|
|
|
SDL_Log("Select a driver with the SDL_AUDIODRIVER environment variable.\n");
|
|
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done) {
|
|
SDL_Delay(100);
|
|
iteration();
|
|
}
|
|
#endif
|
|
|
|
/* Clean up on signal */
|
|
/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
SDL_FreeWAV(sound);
|
|
SDL_Quit();
|
|
return (0);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|