mirror of
https://github.com/Ryujinx/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
33 lines
677 B
Bash
Executable file
33 lines
677 B
Bash
Executable file
#!/bin/sh
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testsTotal=0
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testsPassed=0
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testsFailed=0
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testsSkipped=0
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function build() {
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testsTotal=$(($testsTotal + 1))
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if [ -d "tests/$1" ]; then
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"xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1"
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if [ $? -ne 0 ]; then
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testsFailed=$(($testsFailed + 1))
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else
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testsPassed=$(($testsPassed + 1))
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fi
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echo "\033]0;Building: $1\007"
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else
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testsSkipped=$(($testsSkipped + 1))
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fi
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}
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# change to directory above command file
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cd `dirname $0`/..
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# build all of the tests
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for d in ./tests/*; do
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build `basename $d`
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done
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echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
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cd .. |