Simple Directmedia Layer
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2016-08-06 03:39:15 -04:00
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android-project Android: Updated a comment. 2016-07-27 20:47:08 +02:00
build-scripts Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). 2016-07-18 22:01:01 +02:00
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docs Fixed information in touch README and changed identifiers so doxygen links them. 2016-07-27 20:47:31 +02:00
include audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). 2016-08-06 02:47:27 -04:00
premake audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
src disk audio: Implemented "capture" support, cleaned up some things. 2016-08-06 03:39:15 -04:00
test testaudiocapture: use capture device buffer queueing, for better test coverage. 2016-08-06 02:48:00 -04:00
VisualC audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
VisualC-WinRT audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
visualtest
Xcode audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
Xcode-iOS audio: Removed internal SDL_audiomem.h and macros. 2016-08-05 01:44:15 -04:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
Android.mk
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BUGS.txt BUGS.txt: Bugzilla supports SSL; changed link to https:// ... 2016-08-01 13:36:43 -04:00
cmake_uninstall.cmake.in
CMakeLists.txt Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset. 2016-03-18 22:15:53 -03:00
configure
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Makefile.pandora Pandora: Fixed referring to no more existing atomic source file in Makefile. 2016-07-19 21:01:13 +02:00
Makefile.psp
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)