Simple Directmedia Layer
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Sam Lantinga 97c71371f2 If Android version >= API 31 PendingIntent.FLAG_MUTABLE
"If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security."

Thanks @FormularSumo and @cgutman
2021-11-12 01:21:29 -08:00
.github CI: disable fail-fast to avoid aborting build when one platform fails 2021-11-08 20:14:08 -06:00
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android-project If Android version >= API 31 PendingIntent.FLAG_MUTABLE 2021-11-12 01:21:29 -08:00
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build-scripts fnsince.pl: Report unreleased APIs as part of the next release version. 2021-11-10 15:40:27 -05:00
cmake Separated the HIDAPI subsystem from HIDAPI joysticks 2021-11-11 09:16:44 -08:00
debian Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
docs minor update to os/2 readme. 2021-11-11 23:40:24 +03:00
include minor style adjustment 2021-11-12 07:28:00 +03:00
src Fixed build warnings on Android 2021-11-11 20:50:54 -08:00
test Add and use SDL_FALLTHROUGH for fallthroughs 2021-11-12 07:26:14 +03:00
VisualC Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
VisualC-WinRT Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
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wayland-protocols wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
Xcode We're no longer building a separate shared library for hidapi 2021-11-09 05:40:57 -08:00
Xcode-iOS Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true 2021-11-09 20:32:16 -08:00
.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Android.mk If Android version >= API 31 PendingIntent.FLAG_MUTABLE 2021-11-12 01:21:29 -08:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Separated the HIDAPI subsystem from HIDAPI joysticks 2021-11-11 09:16:44 -08:00
configure Separated the HIDAPI subsystem from HIDAPI joysticks 2021-11-11 09:16:44 -08:00
configure.ac Separated the HIDAPI subsystem from HIDAPI joysticks 2021-11-11 09:16:44 -08:00
CREDITS.txt
INSTALL.txt development list has moved to forum 2021-06-01 16:49:13 -07:00
LICENSE.txt
Makefile.in Install SDL_hidapi.h 2021-11-08 20:35:56 -08:00
Makefile.minimal added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Makefile.os2 os2: remove SDL_hidapi duplications in makefile, disable it in config. 2021-11-08 17:00:28 +03:00
Makefile.pandora added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Makefile.psp added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Makefile.wiz added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake Fix Debug-only builds with CMake 2021-10-05 18:45:53 -07:00
TODO.txt
WhatsNew.txt Added support for /dev/input/js* on Linux 2021-11-10 20:02:25 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)