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			820 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			820 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Game controller mapping generator */
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| /* Gabriel Jacobo <gabomdq@gmail.com> */
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <string.h>
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| 
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| #include "SDL.h"
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| 
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| #ifndef SDL_JOYSTICK_DISABLED
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| 
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| /* Define this for verbose output while mapping controllers */
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| #define DEBUG_CONTROLLERMAP
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| 
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| #define SCREEN_WIDTH    512
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| #define SCREEN_HEIGHT   320
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| 
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| #define MARKER_BUTTON 1
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| #define MARKER_AXIS 2
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| 
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| enum
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| {
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|     SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
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|     SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
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|     SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
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|     SDL_CONTROLLER_BINDING_AXIS_MAX,
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| };
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| 
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| #define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_MAX)
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| 
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| static struct 
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| {
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|     int x, y;
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|     double angle;
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|     int marker;
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| 
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| } s_arrBindingDisplay[] = {
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|     { 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
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|     { 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
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|     { 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
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|     { 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
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|     { 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
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|     { 232, 128, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
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|     { 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
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|     {  75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
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|     { 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
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|     {  77,  40, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
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|     { 396,  36, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
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|     { 154, 188, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
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|     { 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
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|     { 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
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|     { 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
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|     { 232, 174, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_MISC1 */
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|     { 132, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
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|     { 330, 135, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
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|     { 132, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
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|     { 330, 175, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
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|     {   0,   0, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_TOUCHPAD */
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|     {  74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
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|     {  74, 153, 90.0,  MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
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|     {  74, 153, 0.0,   MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
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|     {  74, 153, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE */
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|     { 306, 231, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE */
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|     { 306, 231, 90.0,  MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE */
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|     { 306, 231, 0.0,   MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE */
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|     { 306, 231, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE */
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|     {  91, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT */
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|     { 375, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT */
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| };
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| SDL_COMPILE_TIME_ASSERT(s_arrBindingDisplay, SDL_arraysize(s_arrBindingDisplay) == BINDING_COUNT);
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| 
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| static int s_arrBindingOrder[] = {
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|     SDL_CONTROLLER_BUTTON_A,
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|     SDL_CONTROLLER_BUTTON_B,
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|     SDL_CONTROLLER_BUTTON_Y,
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|     SDL_CONTROLLER_BUTTON_X,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
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|     SDL_CONTROLLER_BUTTON_LEFTSTICK,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
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|     SDL_CONTROLLER_BUTTON_RIGHTSTICK,
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|     SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
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|     SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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|     SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
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|     SDL_CONTROLLER_BUTTON_DPAD_UP,
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|     SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
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|     SDL_CONTROLLER_BUTTON_DPAD_DOWN,
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|     SDL_CONTROLLER_BUTTON_DPAD_LEFT,
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|     SDL_CONTROLLER_BUTTON_BACK,
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|     SDL_CONTROLLER_BUTTON_GUIDE,
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|     SDL_CONTROLLER_BUTTON_START,
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|     SDL_CONTROLLER_BUTTON_MISC1,
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|     SDL_CONTROLLER_BUTTON_PADDLE1,
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|     SDL_CONTROLLER_BUTTON_PADDLE2,
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|     SDL_CONTROLLER_BUTTON_PADDLE3,
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|     SDL_CONTROLLER_BUTTON_PADDLE4,
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|     -1,
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| };
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| SDL_COMPILE_TIME_ASSERT(s_arrBindingOrder, SDL_arraysize(s_arrBindingOrder) == BINDING_COUNT);
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| 
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| typedef struct
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| {
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|     SDL_GameControllerBindType bindType;
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|     union
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|     {
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|         int button;
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| 
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|         struct {
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|             int axis;
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|             int axis_min;
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|             int axis_max;
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|         } axis;
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| 
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|         struct {
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|             int hat;
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|             int hat_mask;
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|         } hat;
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| 
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|     } value;
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| 
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|     SDL_bool committed;
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| 
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| } SDL_GameControllerExtendedBind;
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| 
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| static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
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| 
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| typedef struct
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| {
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|     SDL_bool m_bMoving;
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|     int m_nLastValue;
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|     int m_nStartingValue;
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|     int m_nFarthestValue;
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| } AxisState;
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| 
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| static int s_nNumAxes;
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| static AxisState *s_arrAxisState;
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|     
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| static int s_iCurrentBinding;
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| static Uint32 s_unPendingAdvanceTime;
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| static SDL_bool s_bBindingComplete;
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| 
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| static SDL_Window *window;
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| static SDL_Renderer *screen;
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| static SDL_bool done = SDL_FALSE;
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| 
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| SDL_Texture *
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| LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
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| {
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|     SDL_Surface *temp;
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|     SDL_Texture *texture;
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| 
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|     /* Load the sprite image */
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|     temp = SDL_LoadBMP(file);
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|     if (temp == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
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|         return NULL;
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|     }
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| 
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|     /* Set transparent pixel as the pixel at (0,0) */
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|     if (transparent) {
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|         if (temp->format->palette) {
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|             SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
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|         }
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|     }
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| 
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|     /* Create textures from the image */
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|     texture = SDL_CreateTextureFromSurface(renderer, temp);
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|     if (!texture) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
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|         SDL_FreeSurface(temp);
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|         return NULL;
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|     }
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|     SDL_FreeSurface(temp);
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| 
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|     /* We're ready to roll. :) */
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|     return texture;
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| }
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| 
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| static int
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| StandardizeAxisValue(int nValue)
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| {
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|     if (nValue > SDL_JOYSTICK_AXIS_MAX/2) {
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|         return SDL_JOYSTICK_AXIS_MAX;
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|     } else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) {
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|         return SDL_JOYSTICK_AXIS_MIN;
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|     } else {
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|         return 0;
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|     }
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| }
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| 
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| static void
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| SetCurrentBinding(int iBinding)
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| {
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|     int iIndex;
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|     SDL_GameControllerExtendedBind *pBinding;
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| 
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|     if (iBinding < 0) {
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|         return;
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|     }
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| 
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|     if (iBinding == BINDING_COUNT) {
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|         s_bBindingComplete = SDL_TRUE;
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|         return;
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|     }
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| 
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|     if (s_arrBindingOrder[iBinding] == -1)
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|     {
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|         SetCurrentBinding(iBinding + 1);
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|         return;
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|     }
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| 
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|     s_iCurrentBinding = iBinding;
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| 
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|     pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
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|     SDL_zerop(pBinding);
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| 
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|     for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
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|         s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue;
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|     }
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| 
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|     s_unPendingAdvanceTime = 0;
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| }
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| 
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| static SDL_bool
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| BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
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| {
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|     if (pBindingA->bindType != pBindingB->bindType)
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|     {
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|         return SDL_FALSE;
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|     }
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|     switch (pBindingA->bindType)
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|     {
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|     case SDL_CONTROLLER_BINDTYPE_AXIS:
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|         if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
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|             return SDL_FALSE;
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|         }
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|         if (!pBindingA->committed) {
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|             return SDL_FALSE;
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|         }
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|         {
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|             int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
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|             int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
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|             int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
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|             int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
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|             return (minA <= minB && maxA >= maxB);
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|         }
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|         /* Not reached */
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|     default:
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|         return SDL_memcmp(pBindingA, pBindingB, sizeof(*pBindingA)) == 0;
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|     }
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| }
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| 
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| static void
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| ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
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| {
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|     SDL_GameControllerExtendedBind *pCurrent;
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|     int iIndex;
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|     int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
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| 
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|     /* Do we already have this binding? */
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|     for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
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|         pCurrent = &s_arrBindings[iIndex];
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|         if (BBindingContainsBinding(pCurrent, pBinding)) {
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|             if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
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|                 /* Skip to the next binding */
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|                 SetCurrentBinding(s_iCurrentBinding + 1);
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|                 return;
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|             }
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| 
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|             if (iIndex == SDL_CONTROLLER_BUTTON_B) {
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|                 /* Go back to the previous binding */
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|                 SetCurrentBinding(s_iCurrentBinding - 1);
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|                 return;
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|             }
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| 
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|             /* Already have this binding, ignore it */
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|             return;
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|         }
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|     }
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| 
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| #ifdef DEBUG_CONTROLLERMAP
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|     switch ( pBinding->bindType )
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|     {
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|     case SDL_CONTROLLER_BINDTYPE_NONE:
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|             break;
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|     case SDL_CONTROLLER_BINDTYPE_BUTTON:
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|             SDL_Log("Configuring button binding for button %d\n", pBinding->value.button);
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|             break;
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|     case SDL_CONTROLLER_BINDTYPE_AXIS:
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|             SDL_Log("Configuring axis binding for axis %d %d/%d committed = %s\n", pBinding->value.axis.axis, pBinding->value.axis.axis_min, pBinding->value.axis.axis_max, pBinding->committed ? "true" : "false");
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|             break;
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|     case SDL_CONTROLLER_BINDTYPE_HAT:
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|             SDL_Log("Configuring hat binding for hat %d %d\n", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
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|             break;
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|     }
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| #endif /* DEBUG_CONTROLLERMAP */
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| 
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|     /* Should the new binding override the existing one? */
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|     pCurrent = &s_arrBindings[iCurrentElement];
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|     if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
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|         SDL_bool bNativeDPad, bCurrentDPad;
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|         SDL_bool bNativeAxis, bCurrentAxis;
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|         
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|         bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
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|                        iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
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|                        iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
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|                        iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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|         bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
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|         if (bNativeDPad && bCurrentDPad) {
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|             /* We already have a binding of the type we want, ignore the new one */
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|             return;
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|         }
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| 
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|         bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
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|         bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
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|         if (bNativeAxis == bCurrentAxis &&
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|             (pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS ||
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|              pBinding->value.axis.axis != pCurrent->value.axis.axis)) {
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|             /* We already have a binding of the type we want, ignore the new one */
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|             return;
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|         }
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|     }
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| 
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|     *pCurrent = *pBinding;
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| 
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|     if (pBinding->committed) {
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|         s_unPendingAdvanceTime = SDL_GetTicks();
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|     } else {
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|         s_unPendingAdvanceTime = 0;
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|     }
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| }
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| 
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| static SDL_bool
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| BMergeAxisBindings(int iIndex)
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| {
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|     SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
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|     SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex+1];
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|     if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
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|         pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
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|         pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
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|         if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
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|             pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
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|             pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
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|             pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE;
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|             return SDL_TRUE;
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|         }
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|     }
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|     return SDL_FALSE;
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| }
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| 
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| static void
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| WatchJoystick(SDL_Joystick * joystick)
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| {
 | |
|     SDL_Texture *background_front, *background_back, *button, *axis, *marker;
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|     const char *name = NULL;
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|     SDL_Event event;
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|     SDL_Rect dst;
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|     Uint8 alpha=200, alpha_step = -1;
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|     Uint32 alpha_ticks = 0;
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|     SDL_JoystickID nJoystickID;
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| 
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|     background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
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|     background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
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|     button = LoadTexture(screen, "button.bmp", SDL_TRUE);
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|     axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
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|     SDL_RaiseWindow(window);
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| 
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|     /* scale for platforms that don't give you the window size you asked for. */
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|     SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
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| 
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|     /* Print info about the joystick we are watching */
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|     name = SDL_JoystickName(joystick);
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|     SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
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|            name ? name : "Unknown Joystick");
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|     SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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|            SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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|            SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
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|     
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|     SDL_Log("\n\n\
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|     ====================================================================================\n\
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|     Press the buttons on your controller when indicated\n\
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|     (Your controller may look different than the picture)\n\
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|     If you want to correct a mistake, press backspace or the back button on your device\n\
 | |
|     To skip a button, press SPACE or click/touch the screen\n\
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|     To exit, press ESC\n\
 | |
|     ====================================================================================\n");
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| 
 | |
|     nJoystickID = SDL_JoystickInstanceID(joystick);
 | |
| 
 | |
|     s_nNumAxes = SDL_JoystickNumAxes(joystick);
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|     s_arrAxisState = (AxisState *)SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
 | |
| 
 | |
|     /* Skip any spurious events at start */
 | |
|     while (SDL_PollEvent(&event) > 0) {
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|         continue;
 | |
|     }
 | |
| 
 | |
|     /* Loop, getting joystick events! */
 | |
|     while (!done && !s_bBindingComplete) {
 | |
|         int iElement = s_arrBindingOrder[s_iCurrentBinding];
 | |
| 
 | |
|         switch (s_arrBindingDisplay[iElement].marker) {
 | |
|             case MARKER_AXIS:
 | |
|                 marker = axis;
 | |
|                 break;
 | |
|             case MARKER_BUTTON:
 | |
|                 marker = button;
 | |
|                 break;
 | |
|             default:
 | |
|                 break;
 | |
|         }
 | |
|         
 | |
|         dst.x = s_arrBindingDisplay[iElement].x;
 | |
|         dst.y = s_arrBindingDisplay[iElement].y;
 | |
|         SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
 | |
| 
 | |
|         if (SDL_GetTicks() - alpha_ticks > 5) {
 | |
|             alpha_ticks = SDL_GetTicks();
 | |
|             alpha += alpha_step;
 | |
|             if (alpha == 255) {
 | |
|                 alpha_step = -1;
 | |
|             }
 | |
|             if (alpha < 128) {
 | |
|                 alpha_step = 1;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
 | |
|         SDL_RenderClear(screen);
 | |
|         if (s_arrBindingOrder[s_iCurrentBinding] >= SDL_CONTROLLER_BUTTON_PADDLE1 &&
 | |
|             s_arrBindingOrder[s_iCurrentBinding] <= SDL_CONTROLLER_BUTTON_PADDLE4) {
 | |
|             SDL_RenderCopy(screen, background_back, NULL, NULL);
 | |
|         } else {
 | |
|             SDL_RenderCopy(screen, background_front, NULL, NULL);
 | |
|         }
 | |
|         SDL_SetTextureAlphaMod(marker, alpha);
 | |
|         SDL_SetTextureColorMod(marker, 10, 255, 21);
 | |
|         SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
 | |
|         SDL_RenderPresent(screen);
 | |
|             
 | |
|         while (SDL_PollEvent(&event) > 0) {
 | |
|             switch (event.type) {
 | |
|             case SDL_JOYDEVICEREMOVED:
 | |
|                 if (event.jaxis.which == nJoystickID) {
 | |
|                     done = SDL_TRUE;
 | |
|                 }
 | |
|                 break;
 | |
|             case SDL_JOYAXISMOTION:
 | |
|                 if (event.jaxis.which == nJoystickID) {
 | |
|                     const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80;  /* ShanWan PS3 controller needed 96 */
 | |
|                     AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
 | |
|                     int nValue = event.jaxis.value;
 | |
|                     int nCurrentDistance, nFarthestDistance;
 | |
|                     if (!pAxisState->m_bMoving) {
 | |
|                         Sint16 nInitialValue;
 | |
|                         pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, event.jaxis.axis, &nInitialValue);
 | |
|                         pAxisState->m_nLastValue = nValue;
 | |
|                         pAxisState->m_nStartingValue = nInitialValue;
 | |
|                         pAxisState->m_nFarthestValue = nInitialValue;
 | |
|                     } else if (SDL_abs(nValue - pAxisState->m_nLastValue) <= MAX_ALLOWED_JITTER) {
 | |
|                         break;
 | |
|                     } else {
 | |
|                         pAxisState->m_nLastValue = nValue;
 | |
|                     }
 | |
|                     nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
 | |
|                     nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
 | |
|                     if (nCurrentDistance > nFarthestDistance) {
 | |
|                         pAxisState->m_nFarthestValue = nValue;
 | |
|                         nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
 | |
|                     }
 | |
| 
 | |
| #ifdef DEBUG_CONTROLLERMAP
 | |
|                     SDL_Log("AXIS %d nValue %d nCurrentDistance %d nFarthestDistance %d\n", event.jaxis.axis, nValue, nCurrentDistance, nFarthestDistance);
 | |
| #endif
 | |
|                     if (nFarthestDistance >= 16000) {
 | |
|                         /* If we've gone out far enough and started to come back, let's bind this axis */
 | |
|                         SDL_bool bCommitBinding = (nCurrentDistance <= 10000) ? SDL_TRUE : SDL_FALSE;
 | |
|                         SDL_GameControllerExtendedBind binding;
 | |
|                         SDL_zero(binding);
 | |
|                         binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
 | |
|                         binding.value.axis.axis = event.jaxis.axis;
 | |
|                         binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
 | |
|                         binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
 | |
|                         binding.committed = bCommitBinding;
 | |
|                         ConfigureBinding(&binding);
 | |
|                     }
 | |
|                 }
 | |
|                 break;
 | |
|             case SDL_JOYHATMOTION:
 | |
|                 if (event.jhat.which == nJoystickID) {
 | |
|                     if (event.jhat.value != SDL_HAT_CENTERED) {
 | |
|                         SDL_GameControllerExtendedBind binding;
 | |
| 
 | |
| #ifdef DEBUG_CONTROLLERMAP
 | |
|                         SDL_Log("HAT %d %d\n", event.jhat.hat, event.jhat.value);
 | |
| #endif
 | |
|                         SDL_zero(binding);
 | |
|                         binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
 | |
|                         binding.value.hat.hat = event.jhat.hat;
 | |
|                         binding.value.hat.hat_mask = event.jhat.value;
 | |
|                         binding.committed = SDL_TRUE;
 | |
|                         ConfigureBinding(&binding);
 | |
|                     }
 | |
|                 }
 | |
|                 break;
 | |
|             case SDL_JOYBALLMOTION:
 | |
|                 break;
 | |
|             case SDL_JOYBUTTONDOWN:
 | |
|                 if (event.jbutton.which == nJoystickID) {
 | |
|                     SDL_GameControllerExtendedBind binding;
 | |
| 
 | |
| #ifdef DEBUG_CONTROLLERMAP
 | |
|                     SDL_Log("BUTTON %d\n", event.jbutton.button);
 | |
| #endif
 | |
|                     SDL_zero(binding);
 | |
|                     binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
 | |
|                     binding.value.button = event.jbutton.button;
 | |
|                     binding.committed = SDL_TRUE;
 | |
|                     ConfigureBinding(&binding);
 | |
|                 }
 | |
|                 break;
 | |
|             case SDL_FINGERDOWN:
 | |
|             case SDL_MOUSEBUTTONDOWN:
 | |
|                 /* Skip this step */
 | |
|                 SetCurrentBinding(s_iCurrentBinding + 1);
 | |
|                 break;
 | |
|             case SDL_KEYDOWN:
 | |
|                 if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
 | |
|                     SetCurrentBinding(s_iCurrentBinding - 1);
 | |
|                     break;
 | |
|                 }
 | |
|                 if (event.key.keysym.sym == SDLK_SPACE) {
 | |
|                     SetCurrentBinding(s_iCurrentBinding + 1);
 | |
|                     break;
 | |
|                 }
 | |
| 
 | |
|                 if ((event.key.keysym.sym != SDLK_ESCAPE)) {
 | |
|                     break;
 | |
|                 }
 | |
|                 /* Fall through to signal quit */
 | |
|             case SDL_QUIT:
 | |
|                 done = SDL_TRUE;
 | |
|                 break;
 | |
|             default:
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         SDL_Delay(15);
 | |
| 
 | |
|         /* Wait 100 ms for joystick events to stop coming in,
 | |
|            in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
 | |
|         */
 | |
|         if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
 | |
|             SetCurrentBinding(s_iCurrentBinding + 1);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (s_bBindingComplete) {
 | |
|         char mapping[1024];
 | |
|         char trimmed_name[128];
 | |
|         char *spot;
 | |
|         int iIndex;
 | |
|         char pszElement[12];
 | |
| 
 | |
|         SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
 | |
|         while (SDL_isspace(trimmed_name[0])) {
 | |
|             SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
 | |
|         }
 | |
|         while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
 | |
|             trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
 | |
|         }
 | |
|         while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
 | |
|             SDL_memmove(spot, spot + 1, SDL_strlen(spot));
 | |
|         }
 | |
| 
 | |
|         /* Initialize mapping with GUID and name */
 | |
|         SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), mapping, SDL_arraysize(mapping));
 | |
|         SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
 | |
|         SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
 | |
|         SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
 | |
|         SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
 | |
|         SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
 | |
|         SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
 | |
| 
 | |
|         for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
 | |
|             SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
 | |
|             if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
 | |
|                 SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
 | |
|                 SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
 | |
|             } else {
 | |
|                 const char *pszAxisName;
 | |
|                 switch (iIndex - SDL_CONTROLLER_BUTTON_MAX) {
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE:
 | |
|                     if (!BMergeAxisBindings(iIndex)) {
 | |
|                         SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
 | |
|                     }
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE:
 | |
|                     SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE:
 | |
|                     if (!BMergeAxisBindings(iIndex)) {
 | |
|                         SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
 | |
|                     }
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE:
 | |
|                     SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE:
 | |
|                     if (!BMergeAxisBindings(iIndex)) {
 | |
|                         SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
 | |
|                     }
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE:
 | |
|                     SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE:
 | |
|                     if (!BMergeAxisBindings(iIndex)) {
 | |
|                         SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
 | |
|                     }
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE:
 | |
|                     SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT:
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT);
 | |
|                     break;
 | |
|                 case SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT:
 | |
|                     pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
 | |
|                     break;
 | |
|                 }
 | |
|                 SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
 | |
|             }
 | |
|             SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
 | |
| 
 | |
|             pszElement[0] = '\0';
 | |
|             switch (pBinding->bindType) {
 | |
|             case SDL_CONTROLLER_BINDTYPE_BUTTON:
 | |
|                 SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_BINDTYPE_AXIS:
 | |
|                 if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
 | |
|                     /* The negative half axis */
 | |
|                     SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
 | |
|                 } else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
 | |
|                     /* The positive half axis */
 | |
|                     SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
 | |
|                 } else {
 | |
|                     SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
 | |
|                     if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
 | |
|                         /* Invert the axis */
 | |
|                         SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
 | |
|                     }
 | |
|                 }
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_BINDTYPE_HAT:
 | |
|                 SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
 | |
|                 break;
 | |
|             default:
 | |
|                 SDL_assert(!"Unknown bind type");
 | |
|                 break;
 | |
|             }
 | |
|             SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
 | |
|             SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
 | |
|         }
 | |
| 
 | |
|         SDL_Log("Mapping:\n\n%s\n\n", mapping);
 | |
|         /* Print to stdout as well so the user can cat the output somewhere */
 | |
|         printf("%s\n", mapping);
 | |
|     }
 | |
| 
 | |
|     SDL_free(s_arrAxisState);
 | |
|     s_arrAxisState = NULL;
 | |
|     
 | |
|     SDL_DestroyRenderer(screen);
 | |
| }
 | |
| 
 | |
| int
 | |
| main(int argc, char *argv[])
 | |
| {
 | |
|     const char *name;
 | |
|     int i;
 | |
|     SDL_Joystick *joystick;
 | |
| 
 | |
|     SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
 | |
| 
 | |
|     /* Enable standard application logging */
 | |
|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | |
| 
 | |
|     /* Initialize SDL (Note: video is required to start event loop) */
 | |
|     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
 | |
|         exit(1);
 | |
|     }
 | |
| 
 | |
|     /* Create a window to display joystick axis position */
 | |
|     window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
 | |
|                               SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
 | |
|                               SCREEN_HEIGHT, 0);
 | |
|     if (window == NULL) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
 | |
|         return 2;
 | |
|     }
 | |
| 
 | |
|     screen = SDL_CreateRenderer(window, -1, 0);
 | |
|     if (screen == NULL) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
 | |
|         return 2;
 | |
|     }
 | |
| 
 | |
|     while (!done && SDL_NumJoysticks() == 0) {
 | |
|         SDL_Event event;
 | |
| 
 | |
|         while (SDL_PollEvent(&event) > 0) {
 | |
|             switch (event.type) {
 | |
|             case SDL_KEYDOWN:
 | |
|                 if ((event.key.keysym.sym != SDLK_ESCAPE)) {
 | |
|                     break;
 | |
|                 }
 | |
|                 /* Fall through to signal quit */
 | |
|             case SDL_QUIT:
 | |
|                 done = SDL_TRUE;
 | |
|                 break;
 | |
|             default:
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
|         SDL_RenderPresent(screen);
 | |
|     }
 | |
| 
 | |
|     /* Print information about the joysticks */
 | |
|     SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
 | |
|     for (i = 0; i < SDL_NumJoysticks(); ++i) {
 | |
|         name = SDL_JoystickNameForIndex(i);
 | |
|         SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
 | |
|         joystick = SDL_JoystickOpen(i);
 | |
|         if (joystick == NULL) {
 | |
|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
 | |
|                     SDL_GetError());
 | |
|         } else {
 | |
|             char guid[64];
 | |
|             SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
 | |
|                                       guid, sizeof (guid));
 | |
|             SDL_Log("       axes: %d\n", SDL_JoystickNumAxes(joystick));
 | |
|             SDL_Log("      balls: %d\n", SDL_JoystickNumBalls(joystick));
 | |
|             SDL_Log("       hats: %d\n", SDL_JoystickNumHats(joystick));
 | |
|             SDL_Log("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
 | |
|             SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
 | |
|             SDL_Log("       guid: %s\n", guid);
 | |
|             SDL_Log("    VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
 | |
|             SDL_JoystickClose(joystick);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     joystick = SDL_JoystickOpen(0);
 | |
|     if (joystick == NULL) {
 | |
|         SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
 | |
|     } else {
 | |
|         WatchJoystick(joystick);
 | |
|         SDL_JoystickClose(joystick);
 | |
|     }
 | |
| 
 | |
|     SDL_DestroyWindow(window);
 | |
| 
 | |
|     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| #else
 | |
| 
 | |
| int
 | |
| main(int argc, char *argv[])
 | |
| {
 | |
|     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
 | |
|     return 1;
 | |
| }
 | |
| 
 | |
| #endif
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 |