mirror of
https://github.com/Ryujinx/SDL.git
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462 lines
16 KiB
C
462 lines
16 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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#ifdef __WIN32__
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#include "../../core/windows/SDL_xinput.h"
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#endif
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#define USB_PACKET_LENGTH 64
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typedef struct {
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Uint8 last_state[USB_PACKET_LENGTH];
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Uint32 rumble_expiration;
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#ifdef __WIN32__
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SDL_bool xinput_enabled;
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Uint8 xinput_slot;
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#endif
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} SDL_DriverXbox360_Context;
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#ifdef __WIN32__
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static Uint8 xinput_slots;
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static void
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HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
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{
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if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_slots |= (0x01 << xinput_slot);
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}
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}
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static void
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HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
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{
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if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_slots &= ~(0x01 << xinput_slot);
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}
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}
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static SDL_bool
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HIDAPI_DriverXbox360_MissingXInputSlot()
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{
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return xinput_slots != 0x0F;
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}
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static Uint8
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HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
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{
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DWORD user_index;
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int match_count;
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Uint8 match_slot;
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if (!XINPUTGETSTATE) {
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return XUSER_INDEX_ANY;
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}
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match_count = 0;
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for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
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XINPUT_STATE_EX xinput_state;
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if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
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if (xinput_state.Gamepad.wButtons == wButtons) {
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++match_count;
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match_slot = (Uint8)user_index;
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}
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}
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}
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if (match_count == 1) {
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return match_slot;
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}
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return XUSER_INDEX_ANY;
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}
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#endif /* __WIN32__ */
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static SDL_bool
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HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, Uint16 usage_page, Uint16 usage)
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{
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#if defined(__MACOSX__) || defined(__WIN32__)
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if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
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/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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return SDL_FALSE;
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}
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return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
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#else
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return SDL_IsJoystickXbox360(vendor_id, product_id);
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#endif
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}
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static const char *
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HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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return HIDAPI_XboxControllerName(vendor_id, product_id);
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}
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static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
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{
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const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
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if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor_id, Uint16 product_id, void **context)
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{
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SDL_DriverXbox360_Context *ctx;
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ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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#ifdef __WIN32__
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ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
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if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
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ctx->xinput_enabled = SDL_FALSE;
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}
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ctx->xinput_slot = XUSER_INDEX_ANY;
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#endif
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*context = ctx;
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/* Set the controller LED */
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SetSlotLED(dev, (joystick->instance_id % 4));
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/* Initialize the joystick capabilities */
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joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
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return SDL_TRUE;
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}
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static int
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HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
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#ifdef __WIN32__
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if (ctx->xinput_slot != XUSER_INDEX_ANY) {
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XINPUT_VIBRATION XVibration;
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if (!XINPUTSETSTATE) {
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return SDL_Unsupported();
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}
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XVibration.wLeftMotorSpeed = low_frequency_rumble;
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XVibration.wRightMotorSpeed = high_frequency_rumble;
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if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) != ERROR_SUCCESS) {
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return SDL_SetError("XInputSetState() failed");
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}
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}
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#else
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#ifdef __MACOSX__
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/* On Mac OS X the 360Controller driver uses this short report,
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and we need to prefix it with a magic token so hidapi passes it through untouched
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*/
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Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
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rumble_packet[6+2] = (low_frequency_rumble >> 8);
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rumble_packet[6+3] = (high_frequency_rumble >> 8);
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#else
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Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[3] = (low_frequency_rumble >> 8);
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rumble_packet[4] = (high_frequency_rumble >> 8);
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#endif
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if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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#endif /* __WIN32__ */
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
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} else {
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ctx->rumble_expiration = 0;
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}
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return 0;
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}
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#ifdef __WIN32__
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/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
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however with this interface there is no rumble support, no guide button,
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and the left and right triggers are tied together as a single axis.
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*/
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static void
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HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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if (ctx->last_state[10] != data[10]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[11] != data[11]) {
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SDL_bool dpad_up = SDL_FALSE;
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SDL_bool dpad_down = SDL_FALSE;
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SDL_bool dpad_left = SDL_FALSE;
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SDL_bool dpad_right = SDL_FALSE;
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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switch (data[11] & 0x3C) {
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case 4:
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dpad_up = SDL_TRUE;
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break;
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case 8:
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dpad_up = SDL_TRUE;
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dpad_right = SDL_TRUE;
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break;
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case 12:
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dpad_right = SDL_TRUE;
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break;
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case 16:
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dpad_right = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 20:
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dpad_down = SDL_TRUE;
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break;
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case 24:
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dpad_left = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 28:
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dpad_left = SDL_TRUE;
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break;
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case 32:
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dpad_up = SDL_TRUE;
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dpad_left = SDL_TRUE;
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break;
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default:
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break;
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}
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
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}
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axis = (int)*(Uint16*)(&data[0]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = (int)*(Uint16*)(&data[2]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = (int)*(Uint16*)(&data[4]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = (int)*(Uint16*)(&data[6]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
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WORD wButtons = 0;
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if (data[10] & 0x01) {
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wButtons |= XINPUT_GAMEPAD_A;
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}
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if (data[10] & 0x02) {
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wButtons |= XINPUT_GAMEPAD_B;
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}
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if (data[10] & 0x04) {
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wButtons |= XINPUT_GAMEPAD_X;
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}
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if (data[10] & 0x08) {
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wButtons |= XINPUT_GAMEPAD_Y;
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}
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if (wButtons != 0) {
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Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
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if (xinput_slot != XUSER_INDEX_ANY) {
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HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
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ctx->xinput_slot = xinput_slot;
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}
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}
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}
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if (ctx->xinput_slot == XUSER_INDEX_ANY) {
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axis = (data[9] * 257) - 32768;
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if (data[9] < 0x80) {
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axis = -axis * 2 - 32769;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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} else if (data[9] > 0x80) {
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axis = axis * 2 - 32767;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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} else {
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
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}
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} else {
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XINPUT_STATE_EX xinput_state;
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if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
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}
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}
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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#else
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static void
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HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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#ifdef __MACOSX__
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const SDL_bool invert_y_axes = SDL_FALSE;
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#else
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const SDL_bool invert_y_axes = SDL_TRUE;
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#endif
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if (ctx->last_state[2] != data[2]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[3] != data[3]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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axis = ((int)data[4] * 257) - 32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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axis = ((int)data[5] * 257) - 32768;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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axis = *(Sint16*)(&data[6]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = *(Sint16*)(&data[8]);
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if (invert_y_axes) {
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axis = ~axis;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = *(Sint16*)(&data[10]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = *(Sint16*)(&data[12]);
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if (invert_y_axes) {
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axis = ~axis;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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#endif /* __WIN32__ */
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static SDL_bool
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HIDAPI_DriverXbox360_Update(SDL_Joystick *joystick, hid_device *dev, void *context)
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{
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SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
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Uint8 data[USB_PACKET_LENGTH];
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int size;
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while ((size = hid_read_timeout(dev, data, sizeof(data), 0)) > 0) {
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#ifdef __WIN32__
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HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
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#else
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switch (data[0]) {
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case 0x00:
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HIDAPI_DriverXbox360_HandleStatePacket(joystick, dev, ctx, data, size);
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break;
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default:
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#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Unknown Xbox 360 packet: 0x%.2x\n", data[0]);
|
|
#endif
|
|
break;
|
|
}
|
|
#endif /* __WIN32__ */
|
|
}
|
|
|
|
if (ctx->rumble_expiration) {
|
|
Uint32 now = SDL_GetTicks();
|
|
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
|
|
HIDAPI_DriverXbox360_Rumble(joystick, dev, context, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
return (size >= 0);
|
|
}
|
|
|
|
static void
|
|
HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
|
|
{
|
|
#ifdef __WIN32__
|
|
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
|
|
|
|
if (ctx->xinput_enabled) {
|
|
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
|
|
WIN_UnloadXInputDLL();
|
|
}
|
|
#endif
|
|
SDL_free(context);
|
|
}
|
|
|
|
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
|
|
{
|
|
SDL_HINT_JOYSTICK_HIDAPI_XBOX360,
|
|
SDL_TRUE,
|
|
HIDAPI_DriverXbox360_IsSupportedDevice,
|
|
HIDAPI_DriverXbox360_GetDeviceName,
|
|
HIDAPI_DriverXbox360_Init,
|
|
HIDAPI_DriverXbox360_Rumble,
|
|
HIDAPI_DriverXbox360_Update,
|
|
HIDAPI_DriverXbox360_Quit
|
|
};
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
|
|
|
#endif /* SDL_JOYSTICK_HIDAPI */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|