mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 17:55:28 +00:00
137 lines
5.1 KiB
C
137 lines
5.1 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_filesystem.h
|
|
*
|
|
* \brief Include file for filesystem SDL API functions
|
|
*/
|
|
|
|
#ifndef SDL_filesystem_h_
|
|
#define SDL_filesystem_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
#include "begin_code.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \brief Get the path where the application resides.
|
|
*
|
|
* Get the "base path". This is the directory where the application was run
|
|
* from, which is probably the installation directory, and may or may not
|
|
* be the process's current working directory.
|
|
*
|
|
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
|
* end with a path separator ('\\' on Windows, '/' most other places).
|
|
*
|
|
* The pointer returned by this function is owned by you. Please call
|
|
* SDL_free() on the pointer when you are done with it, or it will be a
|
|
* memory leak. This is not necessarily a fast call, though, so you should
|
|
* call this once near startup and save the string if you need it.
|
|
*
|
|
* Some platforms can't determine the application's path, and on other
|
|
* platforms, this might be meaningless. In such cases, this function will
|
|
* return NULL.
|
|
*
|
|
* \return String of base dir in UTF-8 encoding, or NULL on error.
|
|
*
|
|
* \sa SDL_GetPrefPath
|
|
*/
|
|
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
|
|
|
/**
|
|
* \brief Get the user-and-app-specific path where files can be written.
|
|
*
|
|
* Get the "pref dir". This is meant to be where users can write personal
|
|
* files (preferences and save games, etc) that are specific to your
|
|
* application. This directory is unique per user, per application.
|
|
*
|
|
* This function will decide the appropriate location in the native filesystem,
|
|
* create the directory if necessary, and return a string of the absolute
|
|
* path to the directory in UTF-8 encoding.
|
|
*
|
|
* On Windows, the string might look like:
|
|
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
|
|
*
|
|
* On Linux, the string might look like:
|
|
* "/home/bob/.local/share/My Program Name/"
|
|
*
|
|
* On Mac OS X, the string might look like:
|
|
* "/Users/bob/Library/Application Support/My Program Name/"
|
|
*
|
|
* (etc.)
|
|
*
|
|
* You specify the name of your organization (if it's not a real organization,
|
|
* your name or an Internet domain you own might do) and the name of your
|
|
* application. These should be untranslated proper names.
|
|
*
|
|
* Both the org and app strings may become part of a directory name, so
|
|
* please follow these rules:
|
|
*
|
|
* - Try to use the same org string (including case-sensitivity) for
|
|
* all your applications that use this function.
|
|
* - Always use a unique app string for each one, and make sure it never
|
|
* changes for an app once you've decided on it.
|
|
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
|
* - ...only use letters, numbers, and spaces. Avoid punctuation like
|
|
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
|
*
|
|
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
|
* end with a path separator ('\\' on Windows, '/' most other places).
|
|
*
|
|
* The pointer returned by this function is owned by you. Please call
|
|
* SDL_free() on the pointer when you are done with it, or it will be a
|
|
* memory leak. This is not necessarily a fast call, though, so you should
|
|
* call this once near startup and save the string if you need it.
|
|
*
|
|
* You should assume the path returned by this function is the only safe
|
|
* place to write files (and that SDL_GetBasePath(), while it might be
|
|
* writable, or even the parent of the returned path, aren't where you
|
|
* should be writing things).
|
|
*
|
|
* Some platforms can't determine the pref path, and on other
|
|
* platforms, this might be meaningless. In such cases, this function will
|
|
* return NULL.
|
|
*
|
|
* \param org The name of your organization.
|
|
* \param app The name of your application.
|
|
* \return UTF-8 string of user dir in platform-dependent notation. NULL
|
|
* if there's a problem (creating directory failed, etc).
|
|
*
|
|
* \sa SDL_GetBasePath
|
|
*/
|
|
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_filesystem_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|