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SDL
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SDL
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Ryan C. Gordon
027d63bc01
winrt: workaround for pre-UWP builds.
...
There's probably a better way to do this for legacy platforms, though.
2017-12-31 03:36:54 -05:00
..
android
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
2017-11-27 15:07:07 -08:00
linux
Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
2017-10-10 20:22:15 -04:00
unix
Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
2017-12-19 11:14:06 -08:00
windows
windows: Fixed a comment.
2017-12-12 22:25:39 -05:00
winrt
winrt: workaround for pre-UWP builds.
2017-12-31 03:36:54 -05:00