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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
14 lines
432 B
Plaintext
14 lines
432 B
Plaintext
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Please distribute this file with the SDL runtime environment:
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library
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designed to make it easy to write multi-media software, such as games and
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emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://www.zlib.net/zlib_license.html
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