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New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality. |
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| .. | ||
| checkkeys | ||
| controllermap | ||
| loopwave | ||
| testatomic | ||
| testautomation | ||
| testdraw2 | ||
| testfile | ||
| testgamecontroller | ||
| testgesture | ||
| testgl2 | ||
| testgles2 | ||
| testjoystick | ||
| testoverlay2 | ||
| testplatform | ||
| testpower | ||
| testrendertarget | ||
| testrumble | ||
| testscale | ||
| testshape | ||
| testsprite2 | ||
| testvulkan | ||
| testyuv | ||