SDL/test/Makefile.in
Sam Lantinga a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00

325 lines
7.9 KiB
Makefile

# Makefile to build the SDL tests
srcdir = @srcdir@
CC = @CC@
EXE = @EXE@
CFLAGS = @CFLAGS@ -g
LIBS = @LIBS@
TARGETS = \
checkkeys$(EXE) \
controllermap$(EXE) \
loopwave$(EXE) \
loopwavequeue$(EXE) \
testatomic$(EXE) \
testaudiocapture$(EXE) \
testaudiohotplug$(EXE) \
testaudioinfo$(EXE) \
testautomation$(EXE) \
testbounds$(EXE) \
testcustomcursor$(EXE) \
testdisplayinfo$(EXE) \
testdraw2$(EXE) \
testdrawchessboard$(EXE) \
testdropfile$(EXE) \
testerror$(EXE) \
testfile$(EXE) \
testfilesystem$(EXE) \
testgamecontroller$(EXE) \
testgesture$(EXE) \
testgl2$(EXE) \
testgles$(EXE) \
testgles2$(EXE) \
testhaptic$(EXE) \
testhittesting$(EXE) \
testhotplug$(EXE) \
testiconv$(EXE) \
testime$(EXE) \
testintersections$(EXE) \
testjoystick$(EXE) \
testkeys$(EXE) \
testloadso$(EXE) \
testlock$(EXE) \
testmessage$(EXE) \
testmultiaudio$(EXE) \
testnative$(EXE) \
testoverlay2$(EXE) \
testplatform$(EXE) \
testpower$(EXE) \
testqsort$(EXE) \
testrelative$(EXE) \
testrendercopyex$(EXE) \
testrendertarget$(EXE) \
testresample$(EXE) \
testrumble$(EXE) \
testscale$(EXE) \
testsem$(EXE) \
testshader$(EXE) \
testshape$(EXE) \
testsprite2$(EXE) \
testspriteminimal$(EXE) \
teststreaming$(EXE) \
testthread$(EXE) \
testtimer$(EXE) \
testver$(EXE) \
testviewport$(EXE) \
testvulkan$(EXE) \
testwm2$(EXE) \
testyuv$(EXE) \
torturethread$(EXE) \
all: Makefile $(TARGETS) copydatafiles
Makefile: $(srcdir)/Makefile.in
$(SHELL) config.status $@
checkkeys$(EXE): $(srcdir)/checkkeys.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
loopwave$(EXE): $(srcdir)/loopwave.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
loopwavequeue$(EXE): $(srcdir)/loopwavequeue.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testresample$(EXE): $(srcdir)/testresample.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudioinfo$(EXE): $(srcdir)/testaudioinfo.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testautomation$(EXE): $(srcdir)/testautomation.c \
$(srcdir)/testautomation_audio.c \
$(srcdir)/testautomation_clipboard.c \
$(srcdir)/testautomation_events.c \
$(srcdir)/testautomation_keyboard.c \
$(srcdir)/testautomation_main.c \
$(srcdir)/testautomation_mouse.c \
$(srcdir)/testautomation_pixels.c \
$(srcdir)/testautomation_platform.c \
$(srcdir)/testautomation_rect.c \
$(srcdir)/testautomation_render.c \
$(srcdir)/testautomation_rwops.c \
$(srcdir)/testautomation_sdltest.c \
$(srcdir)/testautomation_stdlib.c \
$(srcdir)/testautomation_surface.c \
$(srcdir)/testautomation_syswm.c \
$(srcdir)/testautomation_timer.c \
$(srcdir)/testautomation_video.c \
$(srcdir)/testautomation_hints.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testatomic$(EXE): $(srcdir)/testatomic.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testintersections$(EXE): $(srcdir)/testintersections.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrelative$(EXE): $(srcdir)/testrelative.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testhittesting$(EXE): $(srcdir)/testhittesting.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testdraw2$(EXE): $(srcdir)/testdraw2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testdrawchessboard$(EXE): $(srcdir)/testdrawchessboard.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testdropfile$(EXE): $(srcdir)/testdropfile.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testerror$(EXE): $(srcdir)/testerror.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testfile$(EXE): $(srcdir)/testfile.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgamecontroller$(EXE): $(srcdir)/testgamecontroller.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgesture$(EXE): $(srcdir)/testgesture.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testgl2$(EXE): $(srcdir)/testgl2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testgles$(EXE): $(srcdir)/testgles.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @GLESLIB@ @MATHLIB@
testgles2$(EXE): $(srcdir)/testgles2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testhaptic$(EXE): $(srcdir)/testhaptic.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testhotplug$(EXE): $(srcdir)/testhotplug.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrumble$(EXE): $(srcdir)/testrumble.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testthread$(EXE): $(srcdir)/testthread.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testiconv$(EXE): $(srcdir)/testiconv.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testime$(EXE): $(srcdir)/testime.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @SDL_TTF_LIB@
testjoystick$(EXE): $(srcdir)/testjoystick.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testkeys$(EXE): $(srcdir)/testkeys.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testloadso$(EXE): $(srcdir)/testloadso.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testlock$(EXE): $(srcdir)/testlock.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
ifeq (@ISMACOSX@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testnativecocoa.m \
$(srcdir)/testnativex11.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) -framework Cocoa @XLIB@
endif
ifeq (@ISWINDOWS@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testnativew32.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
endif
ifeq (@ISUNIX@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testnativex11.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @XLIB@
endif
#there's probably a better way of doing this
ifeq (@ISMACOSX@,false)
ifeq (@ISWINDOWS@,false)
ifeq (@ISUNIX@,false)
testnative$(EXE): ;
endif
endif
endif
testoverlay2$(EXE): $(srcdir)/testoverlay2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testplatform$(EXE): $(srcdir)/testplatform.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testpower$(EXE): $(srcdir)/testpower.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testfilesystem$(EXE): $(srcdir)/testfilesystem.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendertarget$(EXE): $(srcdir)/testrendertarget.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testscale$(EXE): $(srcdir)/testscale.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsem$(EXE): $(srcdir)/testsem.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testshader$(EXE): $(srcdir)/testshader.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @GLLIB@ @MATHLIB@
testshape$(EXE): $(srcdir)/testshape.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsprite2$(EXE): $(srcdir)/testsprite2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testspriteminimal$(EXE): $(srcdir)/testspriteminimal.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
teststreaming$(EXE): $(srcdir)/teststreaming.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testtimer$(EXE): $(srcdir)/testtimer.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testver$(EXE): $(srcdir)/testver.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testviewport$(EXE): $(srcdir)/testviewport.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testyuv$(EXE): $(srcdir)/testyuv.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
torturethread$(EXE): $(srcdir)/torturethread.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendercopyex$(EXE): $(srcdir)/testrendercopyex.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testmessage$(EXE): $(srcdir)/testmessage.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testdisplayinfo$(EXE): $(srcdir)/testdisplayinfo.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testqsort$(EXE): $(srcdir)/testqsort.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testbounds$(EXE): $(srcdir)/testbounds.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testcustomcursor$(EXE): $(srcdir)/testcustomcursor.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
controllermap$(EXE): $(srcdir)/controllermap.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testvulkan$(EXE): $(srcdir)/testvulkan.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
clean:
rm -f $(TARGETS)
distclean: clean
rm -f Makefile
rm -f config.status config.cache config.log
rm -rf $(srcdir)/autom4te*
%.bmp: $(srcdir)/%.bmp
cp $< $@
%.wav: $(srcdir)/%.wav
cp $< $@
copydatafiles: copybmpfiles copywavfiles
.PHONY : copydatafiles
copybmpfiles: $(foreach bmp,$(wildcard $(srcdir)/*.bmp),$(notdir $(bmp)))
.PHONY : copybmpfiles
copywavfiles: $(foreach wav,$(wildcard $(srcdir)/*.wav),$(notdir $(wav)))
.PHONY : copywavfiles