SDL/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal