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All WinRT projects have been merged into a single directory, "VisualC-WinRT", with platform-specific variants in subdirectories off of it. This structure has been applied to a few major SDL satellite libraries as well (SDL_image, SDL_mixer, and SDL_ttf). Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported. Windows 8.1/RT/Phone targets are planned. Projects that use SDL_image/WinRT, and link to it via Visual Studio's project-to-project reference system, will need to be updated, to reflect the changes in the project structure. This can be done by: 1. removing the MSVC project(s) for SDL/WinRT 2. re-added the MSVC project(s) for SDL/WinRT 3. right-clicking on the app, or projects that use those libraries, choosing References, removing the references to any of these projects (they'll likely be highlighted with an exclamation mark), then re-adding them To note, the satellite libraries that reference SDL/WinRT have been updated already. The changes for those libraries will be pushed to hg.libsdl.org shortly. TODO: - add support for Windows 8.1 and Windows Phone 8.1 targets, using Microsoft's new "Universal" app support, if possible. These will be added to a new subdirectory, or subdirectories (if more than one sets of projects are needed, hopefully not), of "VisualC-WinRT". - investigate NuGet support, which could allow Visual C++ to download new copies of SDL/WinRT, its satellite libraries, and their dependencies, from remote servers.
33 lines
1.6 KiB
Plaintext
33 lines
1.6 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM = Debug|ARM
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|ARM = Release|ARM
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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