mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-03-25 05:55:13 +00:00
492 lines
18 KiB
C++
492 lines
18 KiB
C++
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "SDL_config.h"
|
|
|
|
#if SDL_VIDEO_DRIVER_WINRT
|
|
|
|
/*
|
|
* Windows includes:
|
|
*/
|
|
#include <Windows.h>
|
|
using namespace Windows::UI::Core;
|
|
using Windows::UI::Core::CoreCursor;
|
|
|
|
/*
|
|
* SDL includes:
|
|
*/
|
|
extern "C" {
|
|
#include "SDL_assert.h"
|
|
#include "../../events/SDL_mouse_c.h"
|
|
#include "../../events/SDL_touch_c.h"
|
|
#include "../SDL_sysvideo.h"
|
|
#include "SDL_events.h"
|
|
#include "SDL_log.h"
|
|
}
|
|
|
|
#include "../../core/winrt/SDL_winrtapp.h"
|
|
#include "SDL_winrtvideo_cpp.h"
|
|
#include "SDL_winrtmouse.h"
|
|
|
|
|
|
static SDL_bool WINRT_UseRelativeMouseMode = SDL_FALSE;
|
|
static SDL_TouchID WINRT_TouchID = 1;
|
|
static unsigned int WINRT_LeftFingerDown = 0;
|
|
|
|
|
|
static SDL_Cursor *
|
|
WINRT_CreateSystemCursor(SDL_SystemCursor id)
|
|
{
|
|
SDL_Cursor *cursor;
|
|
CoreCursorType cursorType = CoreCursorType::Arrow;
|
|
|
|
switch(id)
|
|
{
|
|
default:
|
|
SDL_assert(0);
|
|
return NULL;
|
|
case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break;
|
|
case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break;
|
|
case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break;
|
|
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break;
|
|
case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break;
|
|
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break;
|
|
case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break;
|
|
case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break;
|
|
case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break;
|
|
case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break;
|
|
case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break;
|
|
case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break;
|
|
}
|
|
|
|
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
|
|
if (cursor) {
|
|
/* Create a pointer to a COM reference to a cursor. The extra
|
|
pointer is used (on top of the COM reference) to allow the cursor
|
|
to be referenced by the SDL_cursor's driverdata field, which is
|
|
a void pointer.
|
|
*/
|
|
CoreCursor ^* theCursor = new CoreCursor^(nullptr);
|
|
*theCursor = ref new CoreCursor(cursorType, 0);
|
|
cursor->driverdata = (void *) theCursor;
|
|
} else {
|
|
SDL_OutOfMemory();
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
static SDL_Cursor *
|
|
WINRT_CreateDefaultCursor()
|
|
{
|
|
return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
|
}
|
|
|
|
static void
|
|
WINRT_FreeCursor(SDL_Cursor * cursor)
|
|
{
|
|
if (cursor->driverdata) {
|
|
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
|
|
*theCursor = nullptr; // Release the COM reference to the CoreCursor
|
|
delete theCursor; // Delete the pointer to the COM reference
|
|
}
|
|
SDL_free(cursor);
|
|
}
|
|
|
|
static int
|
|
WINRT_ShowCursor(SDL_Cursor * cursor)
|
|
{
|
|
// TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled.
|
|
if ( ! CoreWindow::GetForCurrentThread()) {
|
|
return 0;
|
|
}
|
|
|
|
if (cursor) {
|
|
CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata;
|
|
CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor;
|
|
} else {
|
|
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
WINRT_SetRelativeMouseMode(SDL_bool enabled)
|
|
{
|
|
WINRT_UseRelativeMouseMode = enabled;
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
WINRT_InitMouse(_THIS)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
/* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for
|
|
the following features, AFAIK:
|
|
- custom cursors (multiple system cursors are, however, available)
|
|
- programmatically moveable cursors
|
|
*/
|
|
|
|
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
|
//mouse->CreateCursor = WINRT_CreateCursor;
|
|
mouse->CreateSystemCursor = WINRT_CreateSystemCursor;
|
|
mouse->ShowCursor = WINRT_ShowCursor;
|
|
mouse->FreeCursor = WINRT_FreeCursor;
|
|
//mouse->WarpMouse = WINRT_WarpMouse;
|
|
mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode;
|
|
|
|
SDL_SetDefaultCursor(WINRT_CreateDefaultCursor());
|
|
#endif
|
|
|
|
/* Init touch: */
|
|
SDL_AddTouch(WINRT_TouchID, "");
|
|
}
|
|
|
|
void
|
|
WINRT_QuitMouse(_THIS)
|
|
{
|
|
}
|
|
|
|
// Applies necessary geometric transformations to raw cursor positions:
|
|
Windows::Foundation::Point
|
|
WINRT_TransformCursorPosition(SDL_Window * window, Windows::Foundation::Point rawPosition)
|
|
{
|
|
using namespace Windows::Graphics::Display;
|
|
|
|
if (!window) {
|
|
return rawPosition;
|
|
}
|
|
|
|
SDL_WindowData * windowData = (SDL_WindowData *) window->driverdata;
|
|
if (windowData->coreWindow == nullptr) {
|
|
// For some reason, the window isn't associated with a CoreWindow.
|
|
// This might end up being the case as XAML support is extended.
|
|
// For now, if there's no CoreWindow attached to the SDL_Window,
|
|
// don't do any transforms.
|
|
return rawPosition;
|
|
}
|
|
|
|
// The CoreWindow can only be accessed on certain thread(s).
|
|
SDL_assert(CoreWindow::GetForCurrentThread() != nullptr);
|
|
|
|
CoreWindow ^ nativeWindow = windowData->coreWindow.Get();
|
|
Windows::Foundation::Point outputPosition;
|
|
|
|
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
|
outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
|
outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
|
#else
|
|
switch (DisplayProperties::CurrentOrientation)
|
|
{
|
|
case DisplayOrientations::Portrait:
|
|
outputPosition.X = rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
|
outputPosition.Y = rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
|
break;
|
|
case DisplayOrientations::PortraitFlipped:
|
|
outputPosition.X = (float32)window->w - rawPosition.X * (((float32)window->w) / nativeWindow->Bounds.Width);
|
|
outputPosition.Y = (float32)window->h - rawPosition.Y * (((float32)window->h) / nativeWindow->Bounds.Height);
|
|
break;
|
|
case DisplayOrientations::Landscape:
|
|
outputPosition.X = rawPosition.Y * (((float32)window->w) / nativeWindow->Bounds.Height);
|
|
outputPosition.Y = (float32)window->h - rawPosition.X * (((float32)window->h) / nativeWindow->Bounds.Width);
|
|
break;
|
|
case DisplayOrientations::LandscapeFlipped:
|
|
outputPosition.X = (float32)window->w - rawPosition.Y * (((float32)window->w) / nativeWindow->Bounds.Height);
|
|
outputPosition.Y = rawPosition.X * (((float32)window->h) / nativeWindow->Bounds.Width);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
return outputPosition;
|
|
}
|
|
|
|
static inline int
|
|
_lround(float arg)
|
|
{
|
|
if (arg >= 0.0f) {
|
|
return (int)floor(arg + 0.5f);
|
|
} else {
|
|
return (int)ceil(arg - 0.5f);
|
|
}
|
|
}
|
|
|
|
void
|
|
WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args)
|
|
{
|
|
if (!window || !WINRT_UseRelativeMouseMode) {
|
|
return;
|
|
}
|
|
|
|
// DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows
|
|
// Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs'
|
|
// MouseDelta field often reports very large values. More information
|
|
// on this can be found at the following pages on MSDN:
|
|
// - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8
|
|
// - https://connect.microsoft.com/VisualStudio/Feedback/details/756515
|
|
//
|
|
// The values do not appear to be as large when running on some systems,
|
|
// most notably a Surface RT. Furthermore, the values returned by
|
|
// CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved
|
|
// method, do not ever appear to be large, even when MouseEventArgs'
|
|
// MouseDelta is reporting to the contrary.
|
|
//
|
|
// On systems with the large-values behavior, it appears that the values
|
|
// get reported as if the screen's size is 65536 units in both the X and Y
|
|
// dimensions. This can be viewed by using Windows' now-private, "Raw Input"
|
|
// APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.)
|
|
//
|
|
// MSDN's documentation on MouseEventArgs' MouseDelta field (at
|
|
// http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ),
|
|
// does not seem to indicate (to me) that its values should be so large. It
|
|
// says that its values should be a "change in screen location". I could
|
|
// be misinterpreting this, however a post on MSDN from a Microsoft engineer (see:
|
|
// http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ),
|
|
// indicates that these values are in DIPs, which is the same unit used
|
|
// by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint
|
|
// property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx
|
|
// for details.)
|
|
//
|
|
// To note, PointerMoved events are sent a 'RawPosition' value (via the
|
|
// CurrentPoint property in MouseEventArgs), however these do not seem
|
|
// to exhibit the same large-value behavior.
|
|
//
|
|
// The values passed via PointerMoved events can't always be used for relative
|
|
// mouse motion, unfortunately. Its values are bound to the cursor's position,
|
|
// which stops when it hits one of the screen's edges. This can be a problem in
|
|
// first person shooters, whereby it is normal for mouse motion to travel far
|
|
// along any one axis for a period of time. MouseMoved events do not have the
|
|
// screen-bounding limitation, and can be used regardless of where the system's
|
|
// cursor is.
|
|
//
|
|
// One possible workaround would be to programmatically set the cursor's
|
|
// position to the screen's center (when SDL's relative mouse mode is enabled),
|
|
// however WinRT does not yet seem to have the ability to set the cursor's
|
|
// position via a public API. Win32 did this via an API call, SetCursorPos,
|
|
// however WinRT makes this function be private. Apps that use it won't get
|
|
// approved for distribution in the Windows Store. I've yet to be able to find
|
|
// a suitable, store-friendly counterpart for WinRT.
|
|
//
|
|
// There may be some room for a workaround whereby OnPointerMoved's values
|
|
// are compared to the values from OnMouseMoved in order to detect
|
|
// when this bug is active. A suitable transformation could then be made to
|
|
// OnMouseMoved's values. For now, however, the system-reported values are sent
|
|
// to SDL with minimal transformation: from native screen coordinates (in DIPs)
|
|
// to SDL window coordinates.
|
|
//
|
|
const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y);
|
|
const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs);
|
|
SDL_SendMouseMotion(
|
|
window,
|
|
0,
|
|
1,
|
|
_lround(mouseDeltaInSDLWindowCoords.X),
|
|
_lround(mouseDeltaInSDLWindowCoords.Y));
|
|
}
|
|
|
|
Uint8
|
|
WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt)
|
|
{
|
|
using namespace Windows::UI::Input;
|
|
|
|
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
|
return SDL_BUTTON_LEFT;
|
|
#else
|
|
switch (pt->Properties->PointerUpdateKind)
|
|
{
|
|
case PointerUpdateKind::LeftButtonPressed:
|
|
case PointerUpdateKind::LeftButtonReleased:
|
|
return SDL_BUTTON_LEFT;
|
|
|
|
case PointerUpdateKind::RightButtonPressed:
|
|
case PointerUpdateKind::RightButtonReleased:
|
|
return SDL_BUTTON_RIGHT;
|
|
|
|
case PointerUpdateKind::MiddleButtonPressed:
|
|
case PointerUpdateKind::MiddleButtonReleased:
|
|
return SDL_BUTTON_MIDDLE;
|
|
|
|
case PointerUpdateKind::XButton1Pressed:
|
|
case PointerUpdateKind::XButton1Released:
|
|
return SDL_BUTTON_X1;
|
|
|
|
case PointerUpdateKind::XButton2Pressed:
|
|
case PointerUpdateKind::XButton2Released:
|
|
return SDL_BUTTON_X2;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
//const char *
|
|
//WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind)
|
|
//{
|
|
// using namespace Windows::UI::Input;
|
|
//
|
|
// switch (kind)
|
|
// {
|
|
// case PointerUpdateKind::Other:
|
|
// return "Other";
|
|
// case PointerUpdateKind::LeftButtonPressed:
|
|
// return "LeftButtonPressed";
|
|
// case PointerUpdateKind::LeftButtonReleased:
|
|
// return "LeftButtonReleased";
|
|
// case PointerUpdateKind::RightButtonPressed:
|
|
// return "RightButtonPressed";
|
|
// case PointerUpdateKind::RightButtonReleased:
|
|
// return "RightButtonReleased";
|
|
// case PointerUpdateKind::MiddleButtonPressed:
|
|
// return "MiddleButtonPressed";
|
|
// case PointerUpdateKind::MiddleButtonReleased:
|
|
// return "MiddleButtonReleased";
|
|
// case PointerUpdateKind::XButton1Pressed:
|
|
// return "XButton1Pressed";
|
|
// case PointerUpdateKind::XButton1Released:
|
|
// return "XButton1Released";
|
|
// case PointerUpdateKind::XButton2Pressed:
|
|
// return "XButton2Pressed";
|
|
// case PointerUpdateKind::XButton2Released:
|
|
// return "XButton2Released";
|
|
// }
|
|
//
|
|
// return "";
|
|
//}
|
|
|
|
static bool
|
|
WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint)
|
|
{
|
|
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
|
return true;
|
|
#else
|
|
using namespace Windows::Devices::Input;
|
|
switch (pointerPoint->PointerDevice->PointerDeviceType) {
|
|
case PointerDeviceType::Touch:
|
|
case PointerDeviceType::Pen:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
|
{
|
|
if (!window || WINRT_UseRelativeMouseMode) {
|
|
return;
|
|
}
|
|
|
|
Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
|
|
|
|
if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
|
|
SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
|
|
}
|
|
|
|
if (WINRT_IsTouchEvent(pointerPoint)) {
|
|
SDL_SendTouchMotion(
|
|
WINRT_TouchID,
|
|
(SDL_FingerID) pointerPoint->PointerId,
|
|
transformedPoint.X,
|
|
transformedPoint.Y,
|
|
pointerPoint->Properties->Pressure);
|
|
}
|
|
}
|
|
|
|
void
|
|
WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
|
{
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
|
|
short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
|
|
SDL_SendMouseWheel(window, 0, 0, motion);
|
|
}
|
|
|
|
void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
|
{
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
|
|
|
|
if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
|
|
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
|
|
if (button) {
|
|
SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
|
|
}
|
|
WINRT_LeftFingerDown = 0;
|
|
}
|
|
|
|
if (WINRT_IsTouchEvent(pointerPoint)) {
|
|
SDL_SendTouch(
|
|
WINRT_TouchID,
|
|
(SDL_FingerID) pointerPoint->PointerId,
|
|
SDL_FALSE,
|
|
transformedPoint.X,
|
|
transformedPoint.Y,
|
|
pointerPoint->Properties->Pressure);
|
|
}
|
|
}
|
|
|
|
void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint)
|
|
{
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
Windows::Foundation::Point transformedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position);
|
|
|
|
if (!WINRT_LeftFingerDown) {
|
|
Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint);
|
|
if (button) {
|
|
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
|
SDL_SendMouseMotion(window, 0, 0, (int)transformedPoint.X, (int)transformedPoint.Y);
|
|
#endif
|
|
SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
|
|
}
|
|
|
|
WINRT_LeftFingerDown = pointerPoint->PointerId;
|
|
}
|
|
|
|
if (WINRT_IsTouchEvent(pointerPoint)) {
|
|
SDL_SendTouch(
|
|
WINRT_TouchID,
|
|
(SDL_FingerID) pointerPoint->PointerId,
|
|
SDL_TRUE,
|
|
transformedPoint.X,
|
|
transformedPoint.Y,
|
|
pointerPoint->Properties->Pressure);
|
|
}
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_WINRT */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|