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https://github.com/Ryujinx/SDL.git
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This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window. Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
272 lines
7.9 KiB
C
272 lines
7.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if defined(__WIN32__) || defined(__WINRT__)
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#include "SDL_windows.h"
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#include "SDL_error.h"
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#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
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#ifndef _WIN32_WINNT_VISTA
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#define _WIN32_WINNT_VISTA 0x0600
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#endif
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#ifndef _WIN32_WINNT_WIN7
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#define _WIN32_WINNT_WIN7 0x0601
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#endif
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#ifndef _WIN32_WINNT_WIN8
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#define _WIN32_WINNT_WIN8 0x0602
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#endif
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/* Sets an error message based on an HRESULT */
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int
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WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
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{
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TCHAR buffer[1024];
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char *message;
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TCHAR *p = buffer;
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
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buffer, SDL_arraysize(buffer), NULL);
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/* kill CR/LF that FormatMessage() sticks at the end */
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while (*p) {
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if (*p == '\r') {
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*p = 0;
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break;
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}
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++p;
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}
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message = WIN_StringToUTF8(buffer);
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SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
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SDL_free(message);
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return -1;
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}
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/* Sets an error message based on GetLastError() */
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int
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WIN_SetError(const char *prefix)
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{
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return WIN_SetErrorFromHRESULT(prefix, GetLastError());
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}
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HRESULT
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WIN_CoInitialize(void)
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{
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/* SDL handles any threading model, so initialize with the default, which
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is compatible with OLE and if that doesn't work, try multi-threaded mode.
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If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
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*/
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#ifdef __WINRT__
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/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
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CoInitializeEx is available (not CoInitialize though), however
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on WinRT, main() is typically declared with the [MTAThread]
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attribute, which, AFAIK, should initialize COM.
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*/
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return S_OK;
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#else
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HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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if (hr == RPC_E_CHANGED_MODE) {
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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}
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/* S_FALSE means success, but someone else already initialized. */
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/* You still need to call CoUninitialize in this case! */
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if (hr == S_FALSE) {
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return S_OK;
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}
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return hr;
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#endif
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}
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void
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WIN_CoUninitialize(void)
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{
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#ifndef __WINRT__
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CoUninitialize();
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#endif
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}
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#ifndef __WINRT__
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static BOOL
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IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
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{
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OSVERSIONINFOEXW osvi;
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DWORDLONG const dwlConditionMask = VerSetConditionMask(
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VerSetConditionMask(
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VerSetConditionMask(
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0, VER_MAJORVERSION, VER_GREATER_EQUAL ),
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VER_MINORVERSION, VER_GREATER_EQUAL ),
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VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL );
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SDL_zero(osvi);
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osvi.dwOSVersionInfoSize = sizeof(osvi);
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osvi.dwMajorVersion = wMajorVersion;
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osvi.dwMinorVersion = wMinorVersion;
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osvi.wServicePackMajor = wServicePackMajor;
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return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
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}
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#endif
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BOOL WIN_IsWindowsVistaOrGreater(void)
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{
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#ifdef __WINRT__
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
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#endif
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}
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BOOL WIN_IsWindows7OrGreater(void)
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{
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#ifdef __WINRT__
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
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#endif
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}
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BOOL WIN_IsWindows8OrGreater(void)
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{
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#ifdef __WINRT__
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return TRUE;
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#else
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return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0);
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#endif
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}
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/*
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WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
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longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
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will give you a name GUID. The full name is in the Windows Registry under
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that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
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Note that drivers can report GUID_NULL for the name GUID, in which case,
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Windows makes a best effort to fill in those 31 bytes in the usual place.
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This info summarized from MSDN:
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http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
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Always look this up in the registry if possible, because the strings are
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different! At least on Win10, I see "Yeti Stereo Microphone" in the
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Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
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(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
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has the same problem.)
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WASAPI doesn't need this. This is just for DirectSound/WinMM.
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*/
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char *
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WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
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{
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#if __WINRT__
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return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */
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#else
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static const GUID nullguid = { 0 };
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const unsigned char *ptr;
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char keystr[128];
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WCHAR *strw = NULL;
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SDL_bool rc;
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HKEY hkey;
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DWORD len = 0;
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char *retval = NULL;
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if (WIN_IsEqualGUID(guid, &nullguid)) {
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return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */
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}
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ptr = (const unsigned char *) guid;
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SDL_snprintf(keystr, sizeof (keystr),
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"System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
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ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
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ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
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strw = WIN_UTF8ToString(keystr);
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rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
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SDL_free(strw);
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if (!rc) {
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return WIN_StringToUTF8(name); /* oh well. */
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}
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rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
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if (!rc) {
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RegCloseKey(hkey);
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return WIN_StringToUTF8(name); /* oh well. */
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}
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strw = (WCHAR *) SDL_malloc(len + sizeof (WCHAR));
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if (!strw) {
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RegCloseKey(hkey);
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return WIN_StringToUTF8(name); /* oh well. */
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}
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rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE) strw, &len) == ERROR_SUCCESS);
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RegCloseKey(hkey);
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if (!rc) {
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SDL_free(strw);
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return WIN_StringToUTF8(name); /* oh well. */
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}
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strw[len / 2] = 0; /* make sure it's null-terminated. */
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retval = WIN_StringToUTF8(strw);
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SDL_free(strw);
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return retval ? retval : WIN_StringToUTF8(name);
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#endif /* if __WINRT__ / else */
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}
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BOOL
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WIN_IsEqualGUID(const GUID * a, const GUID * b)
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{
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return (SDL_memcmp(a, b, sizeof (*a)) == 0);
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}
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BOOL
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WIN_IsEqualIID(REFIID a, REFIID b)
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{
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return (SDL_memcmp(a, b, sizeof (*a)) == 0);
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}
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void
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WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect)
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{
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sdlrect->x = winrect->left;
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sdlrect->w = (winrect->right - winrect->left) + 1;
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sdlrect->y = winrect->top;
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sdlrect->h = (winrect->bottom - winrect->top) + 1;
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}
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void
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WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
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{
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winrect->left = sdlrect->x;
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winrect->right = sdlrect->x + sdlrect->w - 1;
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winrect->top = sdlrect->y;
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winrect->bottom = sdlrect->y + sdlrect->h - 1;
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}
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#endif /* __WIN32__ || __WINRT__ */
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/* vi: set ts=4 sw=4 expandtab: */
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