Simple Directmedia Layer
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Philipp Wiesemann ab8be04310 Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
2016-03-02 20:25:09 +01:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Fixed ignoring a return value while handling motion events. 2016-01-26 22:20:05 +01:00
build-scripts Fixed buildbot's static analysis script to enable assertions. 2016-01-08 07:21:15 -05:00
cmake CMake: Don't link directly to libGL on Unix. 2016-01-03 21:48:17 -05:00
debian Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
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include Expose the EGL display and window for Vivante SDL windows 2016-01-16 21:58:49 -08:00
premake Updated copyright to 2016 2016-01-02 10:10:34 -08:00
src Wayland: Fixed crash if allocating memory for cursor failed. 2016-03-02 20:25:09 +01:00
test Replaced strlen() with SDL_strlen() in IME test program. 2016-03-02 20:24:43 +01:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
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Xcode-iOS iOS: Implemented clipboard support. 2016-02-03 20:32:55 -04:00
.hgignore Added SDL_GetDisplayUsableBounds(). 2016-01-04 23:52:40 -05:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Expose the EGL display and window for Vivante SDL windows 2016-01-16 21:58:49 -08:00
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configure.in Fix API/ABI breakage in Mir 0.13/0.14. 2016-02-21 15:19:35 -08:00
COPYING.txt Updated copyright to 2016 2016-01-02 10:10:34 -08:00
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Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. 2015-12-07 21:42:44 +01:00
README-SDL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)