Simple Directmedia Layer
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David Ludwig abcb264c12 WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll".  Previously, the Windows
8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output,
"SDL_WinPhone.dll".  The change to "SDL2.dll" puts WinRT dll naming in-line with
that seen on Win32.

SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or
"SDL2-WinPhone", when displaying in MSVC.

This set of changes should not break any older WinRT or Windows Phone 8 app
builds that rely on MSVC's Project-to-Project reference system to build SDL2 for
the correct platform(s), and to install SDL2 dll files into the apps' output
packages.  App builds that reference SDL dll files directly should, however,
now reference "SDL2.dll".
2014-03-30 11:50:59 -04:00
acinclude Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
android-project Try to work around Android's handling of static variables in terminated apps 2014-02-12 18:12:14 -03:00
build-scripts Raspberry Pi builds should upload as .tar.xz instead of .tar.bz2. 2014-03-28 09:59:32 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. 2014-03-23 23:09:22 -07:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Fixed the joystick side of XInput haptic detection on Windows 8 2014-03-31 10:38:26 -07:00
test Fixed assertion loading button.bmp in testgamecontroller 2014-03-29 12:27:27 -07:00
VisualC Added testrumble to the Visual Studio 2013 solution 2014-03-29 12:27:02 -07:00
VisualC-WinPhone/SDL WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names. 2014-03-30 11:50:59 -04:00
VisualC-WinRT WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names. 2014-03-30 11:50:59 -04:00
visualtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Xcode Updated framework version to match dylib version. 2014-03-12 07:55:32 -07:00
Xcode-iOS Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
autogen.sh Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
BUGS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
CMakeLists.txt Re-enable Mir/Wayland support now that 2.0.3 has been released. 2014-03-25 14:33:34 -07:00
configure Re-enable Mir/Wayland support now that 2.0.3 has been released. 2014-03-25 14:33:34 -07:00
configure.in Re-enable Mir/Wayland support now that 2.0.3 has been released. 2014-03-25 14:33:34 -07:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
INSTALL.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.minimal Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.pandora Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.psp Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.wiz Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-directfb.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
README-gesture.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-hg.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-ios.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-linux.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-platforms.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-porting.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-psp.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
README-SDL.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-touch.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
sdl2-config.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
sdl2.m4 Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
sdl2.pc.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL2.spec.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
TODO.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
VisualC.html Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
WhatsNew.txt Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated 2014-03-24 11:04:42 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)