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X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text. There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents. ## Test Instructions * Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard` * Build and run this small application: <details> ```C #include <SDL.h> #include <unistd.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <time.h> void print_error(const char *where) { const char *errstr = SDL_GetError(); if (errstr == NULL || errstr[0] == '\0') return; fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr); SDL_ClearError(); } int main() { char text_buf[256]; srand(time(NULL)); SDL_Init(SDL_INIT_VIDEO); print_error("SDL_INIT()"); SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN); print_error("SDL_CreateWindow()"); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); print_error("SDL_CreateRenderer()"); bool quit = false; unsigned int do_render = 0; while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { print_error("SDL_PollEvent()"); switch (event.type) { case SDL_QUIT: { quit = true; break; } case SDL_KEYDOWN: { switch (event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_q: quit = true; break; case SDLK_c: snprintf(text_buf, sizeof(text_buf), "foo%d", rand()); SDL_SetClipboardText(text_buf); print_error("SDL_SetClipboardText()"); printf("clipboard: set_to=\"%s\"\n", text_buf); break; case SDLK_v: { printf("clipboard: has=%d, ", SDL_HasClipboardText()); print_error("SDL_HasClipboardText()"); char *text = SDL_GetClipboardText(); print_error("SDL_GetClipboardText()"); printf("text=\"%s\"\n", text); SDL_free(text); break; } case SDLK_d: snprintf(text_buf, sizeof(text_buf), "bar%d", rand()); SDL_SetPrimarySelectionText(text_buf); print_error("SDL_SetPrimarySelectionText()"); printf("primselec: set_to=\"%s\"\n", text_buf); break; case SDLK_f: { printf("primselec: has=%d, ", SDL_HasPrimarySelectionText()); print_error("SDL_HasPrimarySelectionText()"); char *text = SDL_GetPrimarySelectionText(); print_error("SDL_GetPrimarySelectionText()"); printf("text=\"%s\"\n", text); SDL_free(text); break; } default: break; } break; } default: { break; }} } // create less noise with WAYLAND_DEBUG=1 if (do_render == 0) { SDL_RenderPresent(renderer); print_error("SDL_RenderPresent()"); } do_render += 1; usleep(12000); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); print_error("quit"); return 0; } ``` </details> * Use c,v,d,f to get and set the clipboard and primary selection. * Mark text and middle-click also in other applications. * For wayland under x: * `$ mutter --wayland --no-x11 --nested` * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>` |
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.. | ||
emscripten | ||
nacl | ||
shapes | ||
acinclude.m4 | ||
autogen.sh | ||
axis.bmp | ||
button.bmp | ||
checkkeys.c | ||
checkkeysthreads.c | ||
CMakeLists.txt | ||
configure | ||
configure.ac | ||
controllermap.bmp | ||
controllermap.c | ||
controllermap_back.bmp | ||
COPYING | ||
icon.bmp | ||
loopwave.c | ||
loopwavequeue.c | ||
Makefile.in | ||
Makefile.os2 | ||
Makefile.w32 | ||
moose.dat | ||
picture.xbm | ||
README | ||
relative_mode.markdown | ||
sample.bmp | ||
sample.wav | ||
template.test.in | ||
testatomic.c | ||
testaudiocapture.c | ||
testaudiohotplug.c | ||
testaudioinfo.c | ||
testautomation.c | ||
testautomation_audio.c | ||
testautomation_clipboard.c | ||
testautomation_events.c | ||
testautomation_guid.c | ||
testautomation_hints.c | ||
testautomation_joystick.c | ||
testautomation_keyboard.c | ||
testautomation_main.c | ||
testautomation_math.c | ||
testautomation_mouse.c | ||
testautomation_pixels.c | ||
testautomation_platform.c | ||
testautomation_rect.c | ||
testautomation_render.c | ||
testautomation_rwops.c | ||
testautomation_sdltest.c | ||
testautomation_stdlib.c | ||
testautomation_suites.h | ||
testautomation_surface.c | ||
testautomation_syswm.c | ||
testautomation_timer.c | ||
testautomation_video.c | ||
testbounds.c | ||
testcustomcursor.c | ||
testdisplayinfo.c | ||
testdraw2.c | ||
testdrawchessboard.c | ||
testdropfile.c | ||
testerror.c | ||
testevdev.c | ||
testfile.c | ||
testfilesystem.c | ||
testgamecontroller.c | ||
testgeometry.c | ||
testgesture.c | ||
testgl2.c | ||
testgles.c | ||
testgles2.c | ||
testgles2_sdf.c | ||
testgles2_sdf_img_normal.bmp | ||
testgles2_sdf_img_sdf.bmp | ||
testhaptic.c | ||
testhittesting.c | ||
testhotplug.c | ||
testiconv.c | ||
testime.c | ||
testintersections.c | ||
testjoystick.c | ||
testkeys.c | ||
testloadso.c | ||
testlocale.c | ||
testlock.c | ||
testmessage.c | ||
testmouse.c | ||
testmultiaudio.c | ||
testnative.c | ||
testnative.h | ||
testnativecocoa.m | ||
testnativeos2.c | ||
testnativew32.c | ||
testnativex11.c | ||
testoffscreen.c | ||
testoverlay2.c | ||
testplatform.c | ||
testpower.c | ||
testqsort.c | ||
testrelative.c | ||
testrendercopyex.c | ||
testrendertarget.c | ||
testresample.c | ||
testrumble.c | ||
testscale.c | ||
testsem.c | ||
testsensor.c | ||
testshader.c | ||
testshape.c | ||
testsprite2.c | ||
testspriteminimal.c | ||
teststreaming.c | ||
testsurround.c | ||
testthread.c | ||
testtimer.c | ||
testurl.c | ||
testutils.c | ||
testutils.h | ||
testver.c | ||
testviewport.c | ||
testvulkan.c | ||
testwm2.c | ||
testyuv.bmp | ||
testyuv.c | ||
testyuv_cvt.c | ||
testyuv_cvt.h | ||
torturethread.c | ||
unifont-13.0.06-license.txt | ||
unifont-13.0.06.hex | ||
utf8.txt | ||
versioning.sh | ||
watcom.mif |
These are test programs for the SDL library: checkkeys Watch the key events to check the keyboard loopwave Audio test -- loop playing a WAV file loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio testsurround Audio test -- play test tone on each audio channel testaudioinfo Lists audio device capabilities testerror Tests multi-threaded error handling testfile Tests RWops layer testgl2 A very simple example of using OpenGL with SDL testiconv Tests international string conversion testjoystick List joysticks and watch joystick events testkeys List the available keyboard keys testloadso Tests the loadable library layer testlocale Test Locale API testlock Hacked up test of multi-threading and locking testmouse Tests mouse coordinates testmultiaudio Tests using several audio devices testoverlay2 Tests the overlay flickering/scaling during playback. testplatform Tests types, endianness and cpu capabilities testsem Tests SDL's semaphore implementation testshape Tests shaped windows testsprite2 Example of fast sprite movement on the screen testthread Hacked up test of multi-threading testtimer Test the timer facilities testver Check the version and dynamic loading and endianness testwm2 Test window manager -- title, icon, events torturethread Simple test for thread creation/destruction controllermap Useful to generate Game Controller API compatible maps This directory contains sample.wav, which is a sample from Will Provost's song, The Living Proof: From the album The Living Proof Publisher: 5 Guys Named Will Copyright 1996 Will Provost You can get a copy of the full song (and album!) from iTunes... https://itunes.apple.com/us/album/the-living-proof/id4153978 or Amazon... http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH Thanks to Will for permitting us to distribute this sample with SDL!