SDL/src/video/ngage
Eric Wasylishen 76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047

(cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
2023-06-14 17:23:54 -07:00
..
SDL_ngageevents.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_ngageevents_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_ngageframebuffer.cpp Handle DPI scaling in SDL_GetWindowSurface 2023-06-14 17:23:54 -07:00
SDL_ngageframebuffer_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_ngagevideo.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_ngagevideo.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_ngagewindow.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_ngagewindow.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00