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dad420670f
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/**
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* Reference to all test suites.
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*
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*/
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#ifndef _testsuites_h
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#define _testsuites_h
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#include "SDL_test.h"
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// Test collections
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extern SDLTest_TestSuiteReference audioTestSuite;
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extern SDLTest_TestSuiteReference clipboardTestSuite;
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extern SDLTest_TestSuiteReference eventsTestSuite;
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extern SDLTest_TestSuiteReference keyboardTestSuite;
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extern SDLTest_TestSuiteReference mainTestSuite;
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extern SDLTest_TestSuiteReference mouseTestSuite;
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extern SDLTest_TestSuiteReference pixelsTestSuite;
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extern SDLTest_TestSuiteReference platformTestSuite;
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extern SDLTest_TestSuiteReference rectTestSuite;
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extern SDLTest_TestSuiteReference renderTestSuite;
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extern SDLTest_TestSuiteReference rwopsTestSuite;
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extern SDLTest_TestSuiteReference sdltestTestSuite;
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extern SDLTest_TestSuiteReference stdlibTestSuite;
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extern SDLTest_TestSuiteReference surfaceTestSuite;
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extern SDLTest_TestSuiteReference syswmTestSuite;
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extern SDLTest_TestSuiteReference timerTestSuite;
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extern SDLTest_TestSuiteReference videoTestSuite;
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// All test suites
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SDLTest_TestSuiteReference *testSuites[] = {
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&audioTestSuite,
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&clipboardTestSuite,
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&eventsTestSuite,
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&keyboardTestSuite,
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&mainTestSuite,
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&mouseTestSuite,
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&pixelsTestSuite,
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&platformTestSuite,
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&rectTestSuite,
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&renderTestSuite,
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&rwopsTestSuite,
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&sdltestTestSuite,
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&stdlibTestSuite,
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&surfaceTestSuite,
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&syswmTestSuite,
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&timerTestSuite,
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&videoTestSuite,
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NULL
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};
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#endif
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