SDL/src/render
2021-09-09 07:22:01 -07:00
..
direct3d SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
direct3d11 SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
metal SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
opengl Fixed bug #4711: prevent opengl SDL_renderer from crashing if GL_ARB_multitexture isn't supported 2021-09-01 15:46:32 +02:00
opengles SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
opengles2 SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
psp Updated copyright for 2021 2021-01-02 10:25:38 -08:00
software SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
vitagxm Vita: fix copyright dates 2021-09-09 07:22:01 -07:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c render: SDL_RenderGeometry should still render when hidden, in most cases. 2021-09-08 11:44:17 -04:00
SDL_sysrender.h Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00