Simple Directmedia Layer
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Sam Lantinga b4b12d950e Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Andreas

The issue comes down to this line on MSDN:
"TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver."

"WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message."
Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event.
Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value.").

WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added.

I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
2013-08-16 15:35:10 -07:00
acinclude Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
android-project Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
build-scripts Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
cmake Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
debian Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
include Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
src Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input 2013-08-16 15:35:10 -07:00
test Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency 2013-08-14 23:30:10 -07:00
VisualC Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency 2013-08-14 23:30:10 -07:00
Xcode Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Xcode-iOS Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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Android.mk Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
autogen.sh Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
BUGS.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CMakeLists.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
configure Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
configure.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
COPYING.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Makefile.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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Makefile.psp Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
Makefile.wiz Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-android.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-cmake.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-directfb.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-gesture.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-hg.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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README-macosx.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-pandora.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-platforms.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-porting.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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README-SDL.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
README-touch.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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README.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sdl2-config.in Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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TODO.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
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WhatsNew.txt Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)