mirror of
https://github.com/Ryujinx/SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
21 lines
541 B
Bash
Executable file
21 lines
541 B
Bash
Executable file
#!/bin/sh
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#
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# Generate a header file with the current source revision
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outdir=`pwd`
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cd `dirname $0`
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srcdir=..
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header=$outdir/include/SDL_revision.h
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rev=`sh showrev.sh 2>/dev/null`
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if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then
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revnum=`echo $rev | sed 's,hg-\([0-9]*\).*,\1,'`
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echo "#define SDL_REVISION \"$rev\"" >"$header.new"
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echo "#define SDL_REVISION_NUMBER $revnum" >>"$header.new"
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if diff $header $header.new >/dev/null 2>&1; then
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rm "$header.new"
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else
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mv "$header.new" "$header"
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fi
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fi
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