SDL/premake/util/sdl_dependency_checkers.lua
Ryan C. Gordon b72938c861 Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
2015-04-20 12:22:44 -04:00

205 lines
7.7 KiB
Lua
Executable file

-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
sdl_dependency_checkers.lua
This script contains a bunch of functions which determine whether certain
dependencies exist on the current platform. These functions are able to use
any and all available utilities for trying to determine both whether the
dependency is available on this platform, and how to build to the dependency.
There are a few limitations with these functions, but many of the limitations
can be mitigated by using the dependency definition functions in the project
definition files.
Each function in this file, in order to be a valid dependency function, must
return a table with the following entries:
'found' = boolean value indicating whether the dependency was found
'incDirs' = table of include directory strings, or nil if none are needed
'libDirs' = table of library directory strings, or nil if none are needed
'libs' = table of libraries to link to, or nil if none are needed
All functions must be properly registered with the project definition system
in order to be properly referenced by projects.
]]
-- dependency functions must return the following:
-- table with an element found, incDirs, libDirs, and libs
function openGLDep()
print("Checking OpenGL dependencies...")
if SDL_getos() == "macosx" then
-- mac should always have support for OpenGL...
return { found = true, libs = { "OpenGL.framework" } }
elseif SDL_getos() == "ios" then
--...unless on iOS
print("Desktop OpenGL is not supported on iOS targets.")
return { found = false, libs = { "OpenGL.framework" } }
elseif SDL_getos() == "cygwin" then
print("OpenGL is not currently supported on Cygwin.")
return { found = false, libDirs = { }, libs = { "OpenGL32" } }
end
local libpath = nil
local libname = nil
if SDL_getos() == "windows" or SDL_getos() == "mingw" then
libpath = os.findlib("OpenGL32")
libname = "OpenGL32"
else -- *nix
libpath = os.findlib("libGL")
libname = "GL"
end
local foundLib = libpath ~= nil
-- another way to possibly find the dependency on windows
--if not foundLib then
-- foundLib, libpath = find_dependency_dir_windows(nil, "C:/Program Files (x86);C:/Program Files", "Microsoft SDKs", "Lib")
--end
if not foundLib then return { found = false } end
if SDL_getos() == "mingw" then
libpath = libpath:gsub("\\", "/"):gsub("//", "/")
end
return { found = foundLib, libDirs = { }, libs = { libname } }
end
function directXDep()
print("Checking DirectX dependencies...")
-- enable this for more correct searching, but it's much slower
local searchPath = nil --os.getenvpath("ProgramFiles", "ProgramFiles(x86)")
local foundInc, incpath = find_dependency_dir_windows("DXSDK_DIR", searchPath, "DirectX", "Include")
local foundLib, libpath = find_dependency_dir_windows("DXSDK_DIR", searchPath, "DirectX", "Lib/x86")
if not foundInc or not foundLib then return { found = false } end
-- XXX: hacked mingw check...
if foundInc and SDL_getos() == "mingw" then
incpath = incpath:gsub("%$%(DXSDK_DIR%)", os.getenv("DXSDK_DIR")):gsub("\\", "/"):gsub("//", "/")
libpath = libpath:gsub("%$%(DXSDK_DIR%)", os.getenv("DXSDK_DIR")):gsub("\\", "/"):gsub("//", "/")
end
if SDL_getos() == "mingw" then
print("DirectX is not currently supported on MinGW targets.")
return { found = false, incDirs = { incpath }, libDirs = { libpath } }
end
if SDL_getos() == "cygwin" then
print("DirectX is not currently supported on Cygwin targets.")
return { found = false, incDirs = { incpath }, libDirs = { libpath } }
end
return { found = true, incDirs = { incpath }, libDirs = { libpath } }
end
function dbusDep()
print("Checking for D-Bus support...")
if not check_include_directories("/usr/include/dbus-1.0", "/usr/lib/x86_64-linux-gnu/dbus-1.0/include") then
print("Warning: D-Bus unsupported!")
return { found = false }
end
return { found = true, incDirs = { "/usr/include/dbus-1.0", "/usr/lib/x86_64-linux-gnu/dbus-1.0/include" } }
end
function alsaDep()
print("Checking for ALSA support...")
if not check_include_files("alsa/asoundlib.h")
or os.findlib("asound") == nil
or not check_library_exists_lookup("asound", "snd_pcm_open", "alsa/asoundlib.h")
or not SDL_assertdepfunc("DLOpen") then
print("Warning: ALSA unsupported!")
return { found = false }
end
return { found = true }
end
function pulseAudioDep()
print("Checking for PulseAudio support...")
if os.findlib("libpulse-simple") == nil
or not SDL_assertdepfunc("DLOpen") then
print("Warning: PulseAudio unsupported!")
return { found = false }
end
return { found = true }
end
function esdDep()
print("Checking for ESD support...")
if os.findlib("esd") == nil
or not SDL_assertdepfunc("DLOpen") then
print("Warning: ESD unsupported!")
return { found = false }
end
return { found = true }
end
function nasDep()
print("Checking for NAS support...")
if not check_include_file("audio/audiolib.h")
or not SDL_assertdepfunc("DLOpen") then
print("Warning: NAS unsupported!")
return { found = false }
end
return { found = true }
end
function ossDep()
print("Checking for OSS support...")
if not check_cxx_source_compiles([[
#include <sys/soundcard.h>
int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]])
and not check_cxx_source_compiles([[
#include <soundcard.h>
int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) then
print("Warning: OSS unsupported!")
return { found = false }
end
return { found = true }
end
function dlOpenDep()
print("Checking for DLOpen support...")
if not check_library_exists_multiple("dlopen", "dlfcn.h", "dl", "tdl") then
print("Warning: DLOpen unsupported!")
return { found = false }
end
return { found = true, libs = { "dl" } }
end
function x11Dep()
print("Checking for X11 support...")
for _, v in ipairs { "X11", "Xext", "Xcursor", "Xinerama", "Xi", "Xrandr", "Xrender", "Xss", "Xxf86vm" } do
if os.findlib(v) == nil then
print("Warning: X11 unsupported!")
return { found = false }
end
end
if not check_include_files("X11/Xcursor/Xcursor.h", "X11/extensions/Xinerama.h",
"X11/extensions/XInput2.h", "X11/extensions/Xrandr.h", "X11/extensions/Xrender.h",
"X11/extensions/scrnsaver.h", "X11/extensions/shape.h", "X11/Xlib.h",
"X11/extensions/xf86vmode.h") then
print("Warning: X11 unsupported!")
return { found = false }
end
if not SDL_assertdepfunc("DLOpen") then
print("Warning: X11 unsupported!")
return { found = false }
end
-- XXX: shared memory check...
-- there's a LOT more to check to properly configure X11...
return { found = true, libs = { "X11" } }
end
-- register all of these dependency functions with the definition system
SDL_registerDependencyChecker("OpenGL", openGLDep)
SDL_registerDependencyChecker("DirectX", directXDep)
SDL_registerDependencyChecker("DBus", dbusDep)
SDL_registerDependencyChecker("ALSA", alsaDep)
SDL_registerDependencyChecker("PulseAudio", pulseAudioDep)
SDL_registerDependencyChecker("ESD", esdDep)
SDL_registerDependencyChecker("NAS", nasDep)
SDL_registerDependencyChecker("OSS", ossDep)
SDL_registerDependencyChecker("DLOpen", dlOpenDep)
SDL_registerDependencyChecker("X11", x11Dep)