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b88ca1b4a6
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
37 lines
1.6 KiB
Plaintext
Executable file
37 lines
1.6 KiB
Plaintext
Executable file
Use the Visual Studio batch files (located in the VisualC folder) to
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conveniently generate solutions for Visual Studio 2008, 2010, and 2012.
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It also contains a cleaner script and a convenient script for automatically
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running all the test suites.
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There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts
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which will build <sdl_root>\VisualC (which is not generated by this premake
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system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It
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will copy the SDL2.dll over to each test project in <sdl_root>\VisualC and
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subsequently run those tests to verify binary compatibility between the SDL2.dll
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that came from the premake solution and the executables which were built using
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the old solution files.
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The windows project currently depends on most of the libraries inherently
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added to the links list by Visual Studio. The additional libraries SDL2 depends
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on are as follows:
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-imm32
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-oleaut32
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-winmm
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-version
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-OpenGL32
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-DirectX
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OpenGL32 is an optional dependency. If it is not located for whatever reason,
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SDL2 will build fine without it. DirectX is another optional dependency for
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SDL2. Unlike the manually-created VS projects, the meta-build system supports
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not having DirectX support and still being able to build and run through most of
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the projects (using the OpenGL renderer or the software renderer).
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Run the clean script to clear out the directory of VS-related files and
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binaries.
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Ben:
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Please note that the script for building the VS2012 solution from the
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command prompt seems to not be working properly. This issue is
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currently unresolved. |