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I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
320 lines
9.6 KiB
C
320 lines
9.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_OSS
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/* Allow access to a raw mixing buffer */
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#include <stdio.h> /* For perror() */
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#include <string.h> /* For strerror() */
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#include <errno.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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#include <sys/soundcard.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_dspaudio.h"
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static void DSP_DetectDevices(void)
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{
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SDL_EnumUnixAudioDevices(0, NULL);
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}
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static void DSP_CloseDevice(_THIS)
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{
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if (this->hidden->audio_fd >= 0) {
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close(this->hidden->audio_fd);
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}
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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}
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static int DSP_OpenDevice(_THIS, const char *devname)
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{
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SDL_bool iscapture = this->iscapture;
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const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
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int format;
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int value;
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int frag_spec;
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SDL_AudioFormat test_format;
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/* We don't care what the devname is...we'll try to open anything. */
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/* ...but default to first name in the list... */
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if (devname == NULL) {
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devname = SDL_GetAudioDeviceName(0, iscapture);
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if (devname == NULL) {
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return SDL_SetError("No such audio device");
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}
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}
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/* Make sure fragment size stays a power of 2, or OSS fails. */
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/* I don't know which of these are actually legal values, though... */
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if (this->spec.channels > 8) {
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this->spec.channels = 8;
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} else if (this->spec.channels > 4) {
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this->spec.channels = 4;
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} else if (this->spec.channels > 2) {
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this->spec.channels = 2;
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}
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(this->hidden);
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/* Open the audio device */
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this->hidden->audio_fd = open(devname, flags | O_CLOEXEC, 0);
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if (this->hidden->audio_fd < 0) {
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return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
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}
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/* Make the file descriptor use blocking i/o with fcntl() */
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{
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long ctlflags;
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ctlflags = fcntl(this->hidden->audio_fd, F_GETFL);
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ctlflags &= ~O_NONBLOCK;
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if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
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return SDL_SetError("Couldn't set audio blocking mode");
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}
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}
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/* Get a list of supported hardware formats */
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if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
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perror("SNDCTL_DSP_GETFMTS");
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return SDL_SetError("Couldn't get audio format list");
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}
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/* Try for a closest match on audio format */
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format = 0;
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
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case AUDIO_U8:
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if (value & AFMT_U8) {
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format = AFMT_U8;
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}
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break;
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case AUDIO_S16LSB:
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if (value & AFMT_S16_LE) {
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format = AFMT_S16_LE;
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}
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break;
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case AUDIO_S16MSB:
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if (value & AFMT_S16_BE) {
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format = AFMT_S16_BE;
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}
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break;
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#if 0
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/*
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* These formats are not used by any real life systems so they are not
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* needed here.
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*/
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case AUDIO_S8:
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if (value & AFMT_S8) {
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format = AFMT_S8;
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}
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break;
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case AUDIO_U16LSB:
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if (value & AFMT_U16_LE) {
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format = AFMT_U16_LE;
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}
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break;
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case AUDIO_U16MSB:
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if (value & AFMT_U16_BE) {
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format = AFMT_U16_BE;
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}
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break;
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#endif
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default:
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format = 0;
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break;
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}
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if (!format) {
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test_format = SDL_NextAudioFormat();
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}
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}
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if (format == 0) {
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return SDL_SetError("Couldn't find any hardware audio formats");
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}
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this->spec.format = test_format;
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/* Set the audio format */
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value = format;
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if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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(value != format)) {
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perror("SNDCTL_DSP_SETFMT");
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return SDL_SetError("Couldn't set audio format");
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}
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/* Set the number of channels of output */
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value = this->spec.channels;
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if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
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perror("SNDCTL_DSP_CHANNELS");
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return SDL_SetError("Cannot set the number of channels");
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}
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this->spec.channels = value;
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/* Set the DSP frequency */
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value = this->spec.freq;
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if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
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perror("SNDCTL_DSP_SPEED");
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return SDL_SetError("Couldn't set audio frequency");
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}
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this->spec.freq = value;
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&this->spec);
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/* Determine the power of two of the fragment size */
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for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec)
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;
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if ((0x01U << frag_spec) != this->spec.size) {
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return SDL_SetError("Fragment size must be a power of two");
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}
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frag_spec |= 0x00020000; /* two fragments, for low latency */
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/* Set the audio buffering parameters */
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Requesting %d fragments of size %d\n",
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(frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
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#endif
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if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
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perror("SNDCTL_DSP_SETFRAGMENT");
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}
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#ifdef DEBUG_AUDIO
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{
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audio_buf_info info;
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ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
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fprintf(stderr, "fragments = %d\n", info.fragments);
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fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
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fprintf(stderr, "fragsize = %d\n", info.fragsize);
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fprintf(stderr, "bytes = %d\n", info.bytes);
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}
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#endif
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/* Allocate mixing buffer */
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if (!iscapture) {
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this->hidden->mixlen = this->spec.size;
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this->hidden->mixbuf = (Uint8 *)SDL_malloc(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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}
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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static void DSP_PlayDevice(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
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perror("Audio write");
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
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#endif
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}
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static Uint8 *DSP_GetDeviceBuf(_THIS)
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{
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return this->hidden->mixbuf;
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}
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static int DSP_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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return (int)read(this->hidden->audio_fd, buffer, buflen);
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}
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static void DSP_FlushCapture(_THIS)
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{
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struct SDL_PrivateAudioData *h = this->hidden;
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audio_buf_info info;
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if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
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while (info.bytes > 0) {
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char buf[512];
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const size_t len = SDL_min(sizeof(buf), info.bytes);
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const ssize_t br = read(h->audio_fd, buf, len);
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if (br <= 0) {
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break;
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}
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info.bytes -= br;
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}
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}
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}
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static SDL_bool InitTimeDevicesExist = SDL_FALSE;
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static int look_for_devices_test(int fd)
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{
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InitTimeDevicesExist = SDL_TRUE; /* note that _something_ exists. */
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/* Don't add to the device list, we're just seeing if any devices exist. */
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return 0;
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}
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static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
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{
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InitTimeDevicesExist = SDL_FALSE;
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SDL_EnumUnixAudioDevices(0, look_for_devices_test);
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if (!InitTimeDevicesExist) {
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SDL_SetError("dsp: No such audio device");
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return SDL_FALSE; /* maybe try a different backend. */
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}
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/* Set the function pointers */
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impl->DetectDevices = DSP_DetectDevices;
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impl->OpenDevice = DSP_OpenDevice;
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impl->PlayDevice = DSP_PlayDevice;
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impl->GetDeviceBuf = DSP_GetDeviceBuf;
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impl->CloseDevice = DSP_CloseDevice;
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impl->CaptureFromDevice = DSP_CaptureFromDevice;
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impl->FlushCapture = DSP_FlushCapture;
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impl->AllowsArbitraryDeviceNames = SDL_TRUE;
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impl->HasCaptureSupport = SDL_TRUE;
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return SDL_TRUE; /* this audio target is available. */
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}
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AudioBootStrap DSP_bootstrap = {
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"dsp", "OSS /dev/dsp standard audio", DSP_Init, SDL_FALSE
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};
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#endif /* SDL_AUDIO_DRIVER_OSS */
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/* vi: set ts=4 sw=4 expandtab: */
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